Huge beast , unaligned
Armor Class: 17 (natural armor)
Hit Points: 76 (8d12+24) 8d12+24
Speed:
20 ft
, swim: 30 ft
Skills: Stealth +2 1d20+2
Senses: blindsight 30 ft., passive Perception 10
Challenge Rating: 5
Amphibious. The crab can breathe air and water.
Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Multiattack. The crab makes two attacks with its claws.
Claw. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) 3d10+4 bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.
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