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Crab

Crab

Tiny beast , unaligned
Armor Class: 11 (natural armor)
Hit Points: 2 (1d4) 1d4
Speed: 20 ft , swim: 20 ft

STR

2 -4

DEX

11 +0

CON

10 +0

INT

1 -5

WIS

8 -1

CHA

2 -4

Skills: Stealth +2 1d20+2
Senses: blindsight 30 ft., passive Perception 9
Challenge Rating: 0

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 1d20 to hit, reach 5 ft, one target. Hit: 1 bludgeoning damage.

Giant Crab CR: 1/8

Medium beast , unaligned
Armor Class: 15 (natural armor)
Hit Points: 13 (3d8) 3d8
Speed: 30 ft , swim: 30 ft

STR

13 +1

DEX

15 +2

CON

11 +0

INT

1 -5

WIS

9 -1

CHA

3 -4

Skills: Stealth +4 1d20+4
Senses: blindsight 30 ft., passive Perception 9
Challenge Rating: 1/8

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Hulking Crab CR: 5

Huge beast , unaligned
Armor Class: 17 (natural armor)
Hit Points: 76 (8d12+24) 8d12+24
Speed: 20 ft , swim: 30 ft

STR

19 +4

DEX

8 -1

CON

16 +3

INT

3 -4

WIS

11 +0

CHA

3 -4

Skills: Stealth +2 1d20+2  
Senses: blindsight 30 ft., passive Perception 10 
Challenge Rating: 5

Amphibious. The crab can breathe air and water.   Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Actions

Multiattack. The crab makes two attacks with its claws.   Claw. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) 3d10+4 bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.


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