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Cloud Giant

Encompassed species

Cloud Giant CR: 9

Huge giant , any
Armor Class: 14 (natural armor)
Hit Points: 200 (16d12+96) 16d12+96
Speed: 40 ft

STR

27 +8

DEX

10 +0

CON

22 +6

INT

12 +1

WIS

16 +3

CHA

16 +3

Saving Throws: Con +10 1d20+10 , Wis +7 1d20+7 , Cha +7 1d20+7
Skills: Insight +7 1d20+7 , Perception +7 1d20+7
Senses: passive Perception 17
Languages: Common, Giant
Challenge Rating: 9

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: Detect Magic, Fog Cloud, Light

1/day: Control Weather, Gaseous Form

3/day: Feather Fall, Fly, Misty Step, Telekinesis


Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.   Variable Alignment. The giant is either Neutral Good (50%) or Neutral Evil (50%) 1d2

Actions

Multiattack. The giant makes two morningstar attacks.   Morningstar. Melee Weapon Attack: +12 1d20+12 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) 3d8+8 piercing damage.   Rock. Ranged Weapon Attack: +12 1d20+12 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) 4d10+8 bludgeoning damage.

Cloud Giant Smiling One CR: 11

Huge giant (cloud giant) , chaotic neutral
Armor Class: 15 (natural armor)
Hit Points: 262 (21d12+126) 21d12+126
Speed: 40 ft

STR

26 +8

DEX

12 +1

CON

22 +6

INT

15 +2

WIS

16 +3

CHA

17 +3

Saving Throws: Con +10 1d20+10 , Int +6 1d20+6 , Cha +7 1d20+7
Skills: Deception +11 1d20+11 , Insight +7 1d20+7 , Perception +7 1d20+7 , Sleight of Hand +9 1d20+9
Senses: passive Perception 17
Languages: Common, Giant
Challenge Rating: 11

The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 1d20+7 to hit with spell attacks). The giant has the following bard spells prepared:   Cantrips: Minor Illusion, Prestidigitation, Vicious Mockery   1st Level (4 slots): Cure Wounds, Disguise Self, Silent Image   2nd Level (3 slots): Invisibility, Suggestions   3rd Level (2 slots): Major Image, Tongues   Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: Detect Magic, Fog Cloud, Light

1/day: Control Weather, Gaseous Form

3/day: Feather Fall, Fly, Misty Step, Telekinesis


Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The giant makes two attacks with its morningstar.   Morningstar. Melee Weapon AttacK: +12 1d20+12 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) 4d10+8 bludgeoning damage. The attack deals an extra 14 (4d6) 4d6 damage if the giant has advantage on the attack roll.   Rock. Ranged Weapon Attack: +12 1d20+12 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) 4d10+8 bludgeoning damage. The attack deals an extra 14 (4d6) 4d6 damage if the giant has advantage on the attack rolls.   Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.

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