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Chimera

Chimera CR: 6

Large monstrosity , chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48) 12d10+48
Speed: 30 ft , fly: 60 ft

STR

19 +4

DEX

11 +0

CON

19 +4

INT

3 -4

WIS

14 +2

CHA

10 +0

Skills: Perception +8 1d20+8  
Senses: darkvision 60 ft., passive Perception 18 
Languages: understands Draconic but can't speak
Challenge Rating: 6

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its Breath Weapon is available, it can use the breath in place of its bite or horns.    Bite. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4 piercing damage.    Horns. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage.    Claws. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4 slashing damage.    Breath Weapon (Recharge 5-6). The dragon head exhales its breath weapon (save DC 15). Consult the Breath Weapon chart below for specific details based on its type.  It takes 31 (7d8) 7d8 damage on a failed save, or half as much damage on a successful one.   

Dragon Head Color Damage Type Breath Weapon Save Type
Black Acid 5 by 30 ft. line Dex
Blue  Lightning 5 by 30 ft. line Dex
Green Poison 15 ft. cone  Con
Red Fire 15 ft. cone Dex
White Cold 15 ft. cone  Con
 


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