Firearms & Special Weapons of Kerwan

Intro

Firearms, while not the most recent invention, have begun to make waves closer to civilian lives due to their sudden ease of access and use. These are just a subset of the firearms that can be found around Sun City and beyond.   Most firearms use Smokepowder  

New Keywords

Some firearms can experience malfunctions through usage. These keywords describe what occurs.   Misfire: On a natural 1, the gun misfires. Roll a d100.
  • 1-5: The bullet strikes a random target that isn’t the user’s original target.
  • 6-10: The bullet misfires and injures the user in the process. They take 1d4 bludgeoning damage and they must spend an action to fix the gun.
  • 11-90: The bullet doesn’t fire properly and the user must spend an action to fix the gun.
  • 91-100: The bullet misses its target and flies in a direction determined by the DM.
  Explosive Malfunction: Whenever you use this weapon and before you resolve its effects, roll a d100.
  • 1-10: The weapon fires improperly and the user suffers the effect of its backblast. The user takes 2d10 fire damage.
  • 11-100: Nothing happens.
  Magical Fault: Whenever you use this weapon and before you resolve its effects, roll a d100.
  • 1-10: The weapon's magical energies go berserk. Roll on the Sorceror's Wild Magic Surge Table
  • 11-100: Nothing happens.
 
 

Ammunition

As a rule of thumb, bullets are typically twice as expensive as arrows.   This is displayed on the ammunition below with some ammunition having (X/Y) beside it. The first value (X) is the number of arrows while the second (Y) is the number of bullet that you'd get for the price.   For ammunition without the (X/Y) information, simply double the price if you are purchasing the bullet variant.
 

Pistols

Model 8

A muzzle-loading pistol. It was originally built by Wayland Armoury in service to the Dokusai in the years before they were deposed during the Sol Uprising. Its design was eventually updated and became commercially available to the public for self defense. It's single-shot design has since been outmoded by newer weapons, but its ease of use and lower price point means it is still in circulation today.  

Model 12 "Lancer"

A small 4-shot revolver designed and sold by McGuffins. Despite its higher pricetag, this is one of McGuffin's most popular items, distributed all across Kerwan. The Sun City Guard often purchases Lancers and Model 1072s in bulk.  

Model 16 "Dragoon"

The much larger sibling of the Lancer, this 6 shot revolver packs serious power, able to punch through plate armour with little trouble. This item has been banned from civilian markets in Sun City, though that hasn't stopped it from somehow getting around.
 

Rifles

Model 1069

A muzzle-loading rifle designed by Wayland Armoury. Similar rifles of its design were made during the reign of the Dokusai but the model was updated and started to be sold comercially to the public in 1069. As befitting its ancient history, it has since been outmoded by newer models. Despite this, its price point makes it an enticing option compared to its more expensive alternatives.  

Model 1072

A rifle designed and sold by McGuffins. It is a popular option for hunters and marksmen. The Sun City Guard often buys Lancers and Model 1072s in bulk.  

Model 1075

A rifle designed and sold by McGuffins. It is a modification to the Model 1072 that allows it to fire multiple rounds without needing to reload, though this has unfortunately hampered its destructive ability. It is a hot item for black-market arms dealers.
 

Shotguns

Model 4

A muzzle-loading shotgun. It was designed by Wayland Armoury in service to the Dokusai in the years before they were deposed during the Sol Uprising. The design was later updated and sold comercially to the public. It was cumbersome to load so it never really became popular.  

Model 70 "Thumper"

Designed by McGuffins. A reliable and sturdy addition to one's arsenal, if somewhat expensive. The "Thumper" is named after the distinctive sound it makes while firing - and the sound that its foes make when they inevitably fall to this weapon.  

Model 72 "Blitz Gun"

A McGuffins twist on the age old Model 4, this enourmous, hexagonal-barrelled monster pumps out multiple shots per squeeze of the trigger. While ravenously hungry for ammunition, its highly destructive results speak for themselves.   Special: When this weapon is fired, 4 pieces of ammunition are consumed. Creatures within a 15ft cone must succeed on a dc 16 dexterity saving throw or take 3d8 piercing damage and half as much on a save.
 

Special Weapons

Spiral of Death

A McGuffins original. It fires a spiral of force energy that tear through enemies, then again on the return trip. It is powered by small arcane cells infused with Evocation magic.
  Special: This weapon fires in a 15ft line. You make two attacks against anyone within the area of effect, one for the initial shot and one for the return trip.  

The Dancinator

A spherical device is designed and sold by McGuffins as part of their party-adjacent line of products. When deployed, it emits an irresistable tune that causes enemies to dance uncontrollably.   Special: When thrown, the item emits a groovy tune that causes enemies to begin dancing. In a 10 ft radius around the impact zone, creatures must make a dc 14 wisdom save or be forced to irresistibly dance for 2 turns. A dancing creature must use all of its movement to dance without leaving its space and has disadvantage on dexterity saving throws and attack rolls. While the target is affected, other creatures have advantage on attack rolls against it. Creatures can use an action to make the wisdom save again, ending the effect early if they succeed. Creatures that cannot be charmed are immune to this effect.
Black revolver with a wooden grip. The barrel has
A Model 12 Lancer