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Fjordholm

Set adrift long ago from the glacial heart of Northguard, the island of Fjordholm drifts slowly through the cold waters of the Reshal Sea, a jagged shard of ice and stone colonized by the resilient and the desperate. Though smaller than the mainland kingdoms, its presence is impossible to ignore; sheer cliffs, wind-scoured taiga, and tide-carved inlets make it both forbidding and strangely beautiful. Here, winter lingers long, summer is fleeting, and life is wrestled day by day from storm, sea, and stone.

The people of Fjordholm are no less hardy than the land itself. Descendants of old Thuringians and the Vardalian tribes who preceded them, they share their homes with halflings and humans who once hailed from Northguard. Over generations, these lineages have blended into a singular identity — Fjordholmers — marked by resilience, pragmatism, and a fierce independence from mainland lords. They dwell in semi-subterranean burrows dug into hillsides and moraine ridges, their entrances adorned with bone and knotwork, smoke rising faintly from sod-roofed halls. To share fire here is more than hospitality: it is the offering of life itself.

Though isolated and often overlooked by the great powers, Fjordholm holds quiet importance. Its harbors provide refuge for ships daring the northern currents, its whalers and fisherfolk supply goods found nowhere else, and its drifting bulk whispers of older secrets — of ice-bound ruins, buried bones, and powers long forgotten. To set foot on Fjordholm is to know both hardship and wonder, for the island offers neither freely, and demands respect of all who would call it home.

Culture

The Fjordholmers are a people shaped by hardship and storm, their lives bound to an island that offers little freely and demands much in return. Honor, resilience, and loyalty to kin are the cornerstones of their way of life, for without trust and perseverance, survival would be impossible. Seafaring runs in their blood: sleek vessels of wood and bone ply the icy waters, hunting whales and seals, or braving trade routes that many mainland captains would not dare. Their warriors wear charms of carved antler or etched stone to mark their deeds, and every clan hall is alive with tales of victories, losses, and the lessons each storm has brought.

Though their days are often grim, their nights shine with warmth. The Fjordholmers are communal to the bone, gathering in sod-roofed halls dug into hillsides and ridges, where the earth itself lends shelter against the cold. To be invited within is more than simple hospitality — it is a sacred offering of warmth and kinship, a promise that the fire and food of the hearth will be shared equally. Greed is a crime worse than theft, for to take more than one’s share endangers the lives of all. Even so, their tables are bright with laughter, story, and song, for joy is as vital to survival as bread or flame.

Their artistry is found in small, meaningful touches: intricate knotwork etched into driftwood doors, antlers carved into the likeness of beasts, aurora-colored glass set into skylights to let the heavens dance across their halls. Music and tale-telling are more than pastimes; they are threads that bind the people together, carrying the memory of ancestors and the lessons of the land. Tales of the sea are told alongside stories of mischief and folly, for to laugh in the face of winter is to prove oneself unbroken.

Thus the Fjordholmers stand as a contradiction made whole. They are fierce warriors and gentle hosts, grim-faced hunters who laugh loudest at the feast, pragmatic survivors who still find beauty in bone, stone, and song. In a land where the sea threatens to swallow and the frost to freeze, their spirit remains defiantly warm, an ember that refuses to die.

Agriculture & Industry

Though Fjordholm’s soil is thin and the growing season short, its people coax life from the earth where they can. Hardy root crops such as turnips, carrots, onions, and cabbages are cultivated in sod-covered garden plots, sheltered from the wind by low stone walls. Mushrooms are grown in dug-out cellars and shallow caves, providing a dependable food source through the long winters. During the brief summers, wild blueberries, lingonberries, and cloudberries carpet the hills, gathered and preserved to sweeten the lean months. Small flocks of sheep and goats graze on the rocky slopes, providing milk, wool, and meat, while certain families keep reindeer-like herds for both sustenance and labor.

The true lifeblood of Fjordholm, however, lies in the sea. Fishing is constant and central to survival, with cod, herring, and salmon forming the staple diet, dried or salted for storage. Whale hunts bring in oil, meat, and bone, fueling lamps and heating hearths during the endless winter dark. Seal hunting, a practice as old as the island itself, provides hides for clothing and fat for fuel, while daring climbers harvest seabird eggs from cliffside rookeries to supplement meals. Every village depends on the bounty of the waves, and the skills of boatbuilding, net-mending, and seamanship are taught from childhood.

Industry on Fjordholm is modest, reflecting necessity rather than grandeur. Whale bone, seal bone, and antler are carved into tools, charms, and weapon hafts, while stone and sod form the backbone of construction, reinforced with driftwood or timbers salvaged from shipwrecks. Small forges exist, fueled by imported coal or charcoal made from scarce timber; iron is precious, tools and weapons mended until they cannot be mended again. Wool, fur, and hides form the bulk of textiles, sewn into heavy cloaks, boots, and leathers that serve as both clothing and armor against the elements.

Because survival hinges on balance, Fjordholmers temper necessity with restraint. To overfish, to take more seals than needed, or to slaughter wastefully is seen not only as greed but as inviting misfortune upon the entire community. Ritual offerings of smoke, song, or carved bone are cast into the sea before and after each hunt, reminders that Fjordholm’s people take only at the sea’s mercy—and that to forget this truth is to court ruin.
Type
Geopolitical, Free City
Demonym
Fjordholmers
Government System
Tribalism
Power Structure
Autonomous area
Economic System
Traditional
Related Species
Related Ethnicities

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