Yakuza Goon
Yakuza Goon CR: 1/2
STR
14 +2
DEX
14 +2
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
12 +1
Pack Tactics: The goon has advantage on an attack roll against a creature if at least one ally is within 5 feet of the creature and the ally isn’t incapacitated. Cheap Shot: When the goon hits a creature that is flanked or restrained, the target must make a DC 12 Constitution saving throw or be stunned until the end of the goon’s next turn.
Actions
Multiattack: The goon makes two melee attacks. Katana Slash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage. Molotov Cocktail (1/Day): Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 10 (3d6) fire damage. The target and any creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take an additional 5 (1d10) fire damage at the start of their next turn.
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