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Yakuza Goon

Yakuza Goon CR: 1/2

Medium ,
Armor Class: 13
Hit Points: 27
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

12 +1

Skills: Intimidation +3, Athletics +4
Languages: Japanese
Challenge Rating: 1/2
Proficiency Bonus: +2

Pack Tactics: The goon has advantage on an attack roll against a creature if at least one ally is within 5 feet of the creature and the ally isn’t incapacitated.   Cheap Shot: When the goon hits a creature that is flanked or restrained, the target must make a DC 12 Constitution saving throw or be stunned until the end of the goon’s next turn.

Actions

Multiattack: The goon makes two melee attacks.   Katana Slash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.   Molotov Cocktail (1/Day): Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 10 (3d6) fire damage. The target and any creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take an additional 5 (1d10) fire damage at the start of their next turn.


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