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Twilight Shinobi Realm

Twilight Shroud Citadel

The Twilight Shroud Citadel is a Domain of silence, smoke, and unseen blades. The battlefield twists into a labyrinth of traps and ambush points, where allies vanish into cover and enemies stumble into snares. In this realm, the Warden becomes the unseen hand that dictates every move — a shinobi commander who turns stealth into inevitability.  

Shrouded Mandate

At 3rd level, you weave the shadows of your Domain into every strike.   When you use your Domain Strike, the attack deals psychic damage, and the target must succeed on a Wisdom saving throw or be unable to make opportunity attacks until the start of your next turn.   In addition, when you use your Manifest Domain, it takes the form of the Twilight Shroud, a battlefield cloaked in smoke, shadow, and illusory doubles. While your Manifest Domain is active:
  • You and your allies within the Domain can attempt to Hide as a bonus action, even if only lightly obscured.
  • Enemies that move more than 10 feet within the Domain must succeed on a Dexterity saving throw or take psychic damage equal to your Charisma modifier, as they stumble into tripwires, smoke bombs, or caltrops.
  • You and your allies within the Domain gain resistance to psychic damage.
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    Silent Veil

    At 7th level, your aura cloaks your allies in deceptive stillness.   While your Aura of Territory is active, enemies have disadvantage on attack rolls made against creatures other than you if those allies are within your Aura.   In addition, whenever you or an ally within your Aura succeeds on a Dexterity saving throw, you can force one enemy within 10 feet of that ally to make a Dexterity saving throw. On a failed save, the enemy takes psychic damage equal to your proficiency bonus.  

    Web of Traps

    At 15th level, every step an enemy takes risks triggering your schemes.   When an enemy within your Domain moves or makes an attack against you or an ally, you can use your reaction to spring a hidden trap. The enemy must succeed on a Dexterity saving throw or take psychic damage equal to two rolls of your Domain Strike die and have its speed reduced to 0 until the end of its turn.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Cloaked Citadel

    At 20th level, you unveil your true Domain: a fortress of smoke, shadows, and unseen blades.   When you use your Exalted Domain, it expands into the World-Cloaked Citadel, a 60-foot radius of oppressive shadow and shifting illusions. The area is heavily obscured for enemies, while you and your allies inside are always treated as if under the effects of pass without trace. While this Domain is active, you and your allies can’t be surprised, and your weapon attacks deal an additional 1d8 psychic damage.   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Shadow Ambush. Up to three allies of your choice may immediately move up to half their speed and make one weapon attack as a reaction, emerging from the shadows.
  • Hidden Trap. Choose a 20-foot square in the Domain. The first enemy that enters or ends its turn there must succeed on a Dexterity saving throw or take 3d6 piercing or psychic damage (your choice) and be restrained until the next initiative count 20.
  • Vanishing Act. Choose up to two allies in the Domain. Each becomes invisible until the start of your next turn or until they make an attack.

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