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Tempest Maelstrom Citadel

Tempest Maelstrom Citadel

“The winds roar, the seas rage, and the heavens themselves bend to your command. In this citadel of storms, lightning judges all who stand before you.”   The Tempest Maelstrom Citadel is a Domain of unrelenting storm. Thunder shakes the ground, gales shred through defenses, and lightning strikes wherever you will it. To step into this Domain is to stand trial before a storm-god’s judgment.  

Thundering Mandate

At 3rd level, you call the storm to strike through your hand.   When you use your Domain Strike, the attack deals lightning damage, and the target must succeed on a Strength saving throw or be pushed 10 feet and knocked prone as thunderous force bursts outward.   In addition, when you use your Manifest Domain, it takes the form of the Tempest Maelstrom Citadel, a howling storm of thunder and lightning. While your Manifest Domain is active:
  • At the start of each of your turns, choose one enemy in the Domain. That creature takes lightning damage equal to your Charisma modifier.
  • Ranged weapon attacks made by enemies in the Domain have disadvantage, as gales tear their aim astray.
  • You and your allies within the Domain gain resistance to lightning and thunder damage.
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    Eye of the Storm

    At 7th level, your aura shelters allies in calm even as the storm rages outward.   While your Aura of Territory is active, allies within the aura cannot be pushed or knocked prone against their will.   In addition, when an enemy within your Aura starts its turn, you can choose to buffet it with wind. The enemy takes thunder damage equal to your proficiency bonus unless it succeeds on a Strength saving throw against your Domain save DC.  

    Storm’s Wrath

    At 15th level, your fury becomes the storm’s fury.   When you take damage from a creature within your Domain, you can use your reaction to summon a bolt of lightning. The attacker must succeed on a Dexterity saving throw or take lightning damage equal to two rolls of your Domain Strike die.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Breaking Tempest

    At 20th level, you unleash your full power: a storm that shatters the world itself.   When you use your Exalted Domain, it expands into the World-Breaking Tempest, a 60-foot radius of thunderous gale and searing lightning. The area is heavily obscured with rain and wind, counts as difficult terrain for enemies, and prevents creatures of your choice from flying. While this Domain is active, you and your allies inside are immune to lightning and thunder damage, and your weapon attacks deal an additional 1d8 lightning damage.   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Chain Lightning. A bolt of lightning arcs from you to up to three enemies of your choice in the Domain. Each target must succeed on a Dexterity saving throw or take 2d8 lightning damage.
  • Thunderclap. A peal of thunder rolls through the Domain. Each enemy of your choice within 30 feet of you must succeed on a Constitution saving throw or be deafened and take 2d6 thunder damage.
  • Gale Surge. Choose a 20-foot radius area. Winds slam through it, pushing enemies of your choice 15 feet in a direction you choose.

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