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Sako

Sako CR: 4

Medium , lawful neutral
Armor Class: 16
Hit Points: 142
Speed: 40 ft , can hover

STR

10 +0

DEX

18 +4

CON

20 +5

INT

14 +2

WIS

16 +3

CHA

18 +4

Saving Throws: Dex +8, Con +8, Wis +6
Skills: +6, Stealth +9, Deception +8, Insight +6
Damage Resistances: cold, fire, lightning, piercing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: grappled, restrained, prone
Senses: Darkvision   passive Perception 16
Languages: Japanese
Challenge Rating: 4
Proficiency Bonus: +4

Telepathy via smoke (60ft)   Smoke Body. Sako can move through a space as narrow as 1 inch without squeezing. Opportunity attacks against her are made with disadvantage.   Hidden Through Haze. While in smoke or dim light, Sako is heavily obscured but can see normally.

Actions

Multiattack. Sako makes 2 Hair Lash attacks and 1 Smoke Bolt.   Hair Lash (melee reach 15 ft.) +8 to hit, 2d8 + 4 slashing damage. On hit: target must succeed DC 16 Str save or be grappled (escape DC 16) by razor hair. Sako may grapple up to 2 creatures.   Smoke Bolt (ranged spell attack 90 ft.) +8 to hit, 2d10 necrotic damage. Hit creatures make DC 15 Con save or are Blinded until end of next turn.   Smoke Wave (Recharge 5–6). A rolling surge of dark smoke erupts 30-ft cone. Dex save DC 16 or take 4d8 necrotic and be pushed 15 ft. On success, half damage, no push.

Bonus Actions

Enenra Summon (Recharge 4–6). Summon 1 Enenra Minion within 30 ft.   Smoke Step. Teleport between two spaces connected by smoke within 60 ft.

Reactions

Hair Shield. Gain +4 AC against one attack.   Punishing Grapple. If a creature escapes her hair grapple, she deals 2d8 slashing.

Legendary Actions

2 points to use per round   Hair Snap. 1 attack with Hair Lash.   Smoke Spread. Expand smoke 10 ft in an area.   Choking Veil (Costs 2). One target within smoke makes DC 15 Con save or takes 2d6 necrotic and has disadvantage on attacks until end of next turn.

Lair Actions

Sliding Door Warp. A creature of Hina’s choice must succeed DC 15 Wis save or is teleported into a different part of the room (reposition 30 ft).   Tatami Pitfall. A 10-ft square tatami drops open—Dex save DC 15 or fall 20 ft and be restrained under floor until escaping (Str DC 15). Costs action to escape.   Looping Hall. A 20-ft area becomes a looping illusion—creatures inside cannot leave the area until they pass a DC 15 Int save or use an action to break the illusion.

Hina's endless rooms are a modular labyrinth of looping illusionary hallways, trapdoor tatami mats, and sliding doors leading to pocket dimensions where she can store anything she wants. Hina quite literally controls the battlefield.

The loyal servant of Kokai, aided by Hina the Zashiki Warashi. Sako uses both powerful smoke magic as well as her hair which she can manipulate and use as a weapon.

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