Level: 4th-level Transmutation
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet interacts with a material or object
Range: 60 feet
Components: V, S, M (a pinch of alchemical powder)
Duration: Instantaneous
Description: You instantly transform a material or object into another substance with volatile or defensive properties in response to an interaction. Choose one of the following effects:
Volatile Transformation: The material becomes highly reactive (e.g., water turns to acid, metal turns to explosive powder) and deals 4d6 damage of a type related to the transformation (acid, fire, etc.) to the creature interacting with it. Creatures within 10 feet of the transformed object must make a Dexterity saving throw or take half damage.
Defensive Transformation: The material hardens or changes to a protective form (e.g., water becomes ice, stone becomes reinforced metal), granting +2 AC to creatures within 10 feet or blocking an incoming attack.
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