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Kokai Reiwa Statblock

Kokai Reiwa CR: 5

Medium celestial, chaotic neutral
Armor Class: 16
Hit Points: 62
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

20 +5

Saving Throws: Dexterity +6, Charisma +8
Skills: Performance +11, Persuasion +8, Intimidation +8, Acrobatics +6
Damage Resistances: Thunder
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Japanese
Challenge Rating: 5
Proficiency Bonus: +3


Electric Guitar Weapon. Your guitar can be used as a spellcasting focus and as a melee weapon that deals 1d8 thunder damage.   Rock Star Aura. Your presence unnerves foes. Hostile creatures within 10 feet have disadvantage on Wisdom saving throws.   Dead Drop Silence (1/Day) Kokai slams her guitar down and drops the battlefield into perfect silence for 1 minute in a 20-ft-radius sphere centered on a point she can see within 60 ft:

  • No sound can be made inside
  • Casting with verbal components fails
  • Creatures inside have disadvantage on Concentration saves
  • Kokai is immune to this effect
  •   Sonic Tempo. Once per turn, if Kokai moves at least 20 feet and casts a spell or makes an attack, she gains advantage on her next attack roll or saving throw before the end of her next turn.   If she uses Riff of Disruption or Shredding Solo during the same turn, creatures affected by those abilities also take 2 thunder damage as residual feedback.   Rabbit’s Feet. You gain a jumping length of 40 feet, and can jump vertically as well. You can jump instead of walking, running, or climbing without a reduction in speed. You have advantage on all athletics or acrobatics checks that involve jumping. Opportunity attacks made against you if you are jumping away from an enemy, are made with disadvantage   Nowabunny. As an action, you can transform yourself into a Crystal Rabbit

    Actions

    Multiattack. You make two attacks: one with Electric Guitar Smash and one with another ability   Electric Guitar Smash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) thunder damage.   Riff of Disruption. You strum a disruptive riff that releases a shockwave of sound. Each creature in a 10-foot cone must make a Constitution saving throw (DC 16). On a failed save, a creature takes 7 (2d6) thunder damage and is pushed back 5 feet. On a successful save, it takes half damage and isn’t pushed.   Shredding Solo (Recharge 5–6). You play a piercing solo, causing a 15-foot radius of sonic feedback centered on itself. All creatures in the area must make a Wisdom saving throw (DC 16) or become frightened of you until the end of their next turn.   Encore Shockwave (1/Day) Kokai unleashes a crescendo of sonic energy in a 20-foot radius:

  • Enemies: DC 16 Constitution save
  • Fail: 4d6 thunder damage + stunned
  • Success: Half damage
  • Allies: Gain 5 temporary HP and advantage on next attack or save
  •   Stage Dive (1/day). Kokai channels momentum, hurling herself through the air like a screaming amp.
  • She jumps up to 40 ft to a point she can see. Upon landing, all creatures within 10 feet must make a DC 16 Dexterity save:
  • Fail: 13 (3d6 + 2) thunder damage + knocked prone
  • Success: Half damage, no prone
  • If this damage knocks at least one creature prone, Kokai may immediately use Riff of Disruption as a bonus action.
  •  

    Reactions

    Feedback Shield. When a creature within 5 feet of you hits it with an attack, you can use its reaction to emit a blast of feedback, dealing 2d4 + 1 thunder damage to the attacker.


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