Ice Wisp
Ice Wisp CR: 1/2
Tiny ,
Armor Class: 12
Hit Points: 9
Speed:
, fly: 40 ft
STR
1 -5
DEX
14 +2
CON
14 +2
INT
3 -4
WIS
10 +0
CHA
8 -1
Damage Resistances: cold
Damage Immunities: poison
Senses: darkvision 60 ft., passive Perception 10
Languages: Japanese
Challenge Rating: 1/2
Proficiency Bonus: +2
Ethereal Drift. The chill wisp can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Frostburst. Recharge 5–6. The wisp releases a pulse of frigid energy. Each creature within 10 feet must make a DC 11 Constitution saving throw or take 7 (2d6) cold damage and have disadvantage on the next weapon attack roll it makes before the end of its next turn. Icy Zap. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) cold damage.
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