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Ice Wisp

Ice Wisp CR: 1/2

Tiny ,
Armor Class: 12
Hit Points: 9
Speed: , fly: 40 ft

STR

1 -5

DEX

14 +2

CON

14 +2

INT

3 -4

WIS

10 +0

CHA

8 -1

Damage Resistances: cold
Damage Immunities: poison
Senses: darkvision 60 ft., passive Perception 10
Languages: Japanese
Challenge Rating: 1/2
Proficiency Bonus: +2

Ethereal Drift. The chill wisp can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Frostburst. Recharge 5–6. The wisp releases a pulse of frigid energy. Each creature within 10 feet must make a DC 11 Constitution saving throw or take 7 (2d6) cold damage and have disadvantage on the next weapon attack roll it makes before the end of its next turn.   Icy Zap. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) cold damage.


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