Hellfire Crucible
Hellfire Crucible
The Hellfire Crucible represents a Domain of unstoppable fire — not just natural flame, but a metaphysical blaze fueled by willpower, rage, and passion. Those within it are tested as if thrown into a divine forge: the weak are consumed, the strong emerge scarred but unbroken.Scorching Mandate
At 3rd level, you forge your will into an all-consuming blaze.When you use your Domain Strike, the attack deals fire damage, and the target must succeed on a Strength saving throw or be pushed 10 feet away as searing force hurls them back.
In addition, when you use your Manifest Domain, it takes the form of the Crimson Crucible, a blazing arena of fire and molten ground. While your Manifest Domain is active:
Pyrekeeper’s Will
At 7th level, your aura radiates oppressive heat that scorches all who resist you.While your Aura of Territory is active, any enemy that ends its turn within the aura takes fire damage equal to your proficiency bonus.
In addition, whenever you or an ally within your Aura scores a critical hit, fiery sparks lash out. Another enemy of your choice within 10 feet of the attacker takes fire damage equal to one roll of your Domain Strike die.
Blazing Reprisal
At 15th level, fire punishes audacity.When a creature within your Domain hits you with a melee attack, you can use your reaction to wreathe yourself in flame. The attacker takes fire damage equal to two rolls of your Domain Strike die.
You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
World-Forging Inferno
At 20th level, you unleash your true power: a battlefield of fire without end.When you use your Exalted Domain, it expands into the World-Forging Inferno, a 60-foot radius of roaring flame and molten ground. The area is brightly lit and counts as difficult terrain for enemies. While this Domain is active, you and your allies inside are immune to fire damage, and your weapon attacks deal an additional 1d8 fire damage.
At initiative count 20 (losing initiative ties), choose two of the following effects:
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