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Eternal Glacier Palace

Eternal Glacier Palace

The Eternal Glacier Palace is a Domain of absolute cold, where time and movement grind to a halt beneath the crushing weight of endless ice. Enemies find their strength numbed, their footing treacherous, and their will frozen. Those who survive such a battlefield do not emerge unscathed — for the frost lingers long after the fight is over.  

Glacial Mandate

At 3rd level, you impose the stillness of winter upon your foes.   When you use your Domain Strike, the attack deals cold damage, and the target must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the start of your next turn.   In addition, when you use your Manifest Domain, it takes the form of the Eternal Glacier Palace, an arena of frost, snow, and glimmering crystal ice. While your Manifest Domain is active:
  • Enemies that start their turn within 20 feet of you must succeed on a Strength saving throw or fall prone as slick ice undermines their footing.
  • The area counts as difficult terrain for your enemies, but not for your allies.
  • You and your allies within the Domain gain resistance to cold damage.
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    Frozen Aegis

    At 7th level, your aura emanates a shield of frost that dulls enemy force.   While your Aura of Territory is active, enemies within it have disadvantage on saving throws to resist being pushed, pulled, or knocked prone.   In addition, whenever you or an ally within your Aura takes damage from a melee attack, icy shards lash outward. The attacker takes cold damage equal to your proficiency bonus.  

    Heart of Winter

    At 15th level, your enemies’ aggression only feeds the growing frost.   When a creature within your Domain damages you, you can use your reaction to unleash a freezing shockwave. The attacker and all creatures of your choice within 10 feet of it must succeed on a Constitution saving throw or take cold damage equal to two rolls of your Domain Strike die and have their speed halved until the end of their next turn.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Entombing Frost

    At 20th level, you unveil your true Domain: an endless palace of glacial silence and frozen eternity.   When you use your Exalted Domain, it expands into the World-Entombing Frost, a 60-foot radius of towering ice and numbing snow. The area is lightly obscured, counts as difficult terrain for enemies, and suppresses magical flames. While this Domain is active, you and your allies inside are immune to cold damage, and your weapon attacks deal an additional 1d8 cold damage.   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Glacial Spikes. Jagged icicles erupt from the ground. Each enemy of your choice in the Domain must succeed on a Dexterity saving throw or take 2d8 cold damage and be restrained until the start of its next turn.
  • Permafrost. Choose a 20-foot square of ground. It becomes solid ice until the next initiative count 20. Enemies moving through it must succeed on a Strength saving throw or fall prone.
  • Frigid Rebirth. You and all allies in the Domain gain temporary hit points equal to 1d8 + your Charisma modifier.

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