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Dimensional Infinity Fortress

Dimensional Infinity Fortress

The Dimensional Infinity Fortress is a Domain of impossible geometry, shifting rooms, and infinite doors. Floors fall away into endless voids, walls slide like shoji screens into crushing labyrinths, and doors fold back into themselves. In this Domain, the Warden is not merely a warrior — they are the master of a living fortress where escape is an illusion.  

Labyrinthine Mandate

At 3rd level, your strikes destabilize the very ground beneath your foes.   When you use your Domain Strike, the attack deals force damage, and the target must succeed on a Dexterity saving throw or be teleported up to 10 feet to an unoccupied space of your choice within 20 feet, as the battlefield itself rearranges beneath them.   In addition, when you use your Manifest Domain, it takes the form of the Dimensional Infinity Fortress, a shifting labyrinth of doors, stairs, and voids. While your Manifest Domain is active:
  • Enemies that start their turn within 20 feet of you must succeed on a Wisdom saving throw or be disoriented, reducing their speed by 10 feet until the start of their next turn.
  • Once per turn when an enemy within the Domain misses you or an ally with an attack, you can teleport that enemy up to 10 feet into another space within the Domain.
  • You and your allies within the Domain gain resistance to force damage.
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    Endless Halls

    At 7th level, your aura twists into a maze of repeating doors and shifting floors.   While your Aura of Territory is active, enemies within it cannot take the Dash action, as their paths fold back into themselves.   In addition, when an enemy within your Aura attempts to move out of it, you can force it to make an Intelligence saving throw. On a failed save, the enemy instead teleports to a random unoccupied space within your Aura, as it runs headlong into looping corridors.  

    House of Mirrors

    At 15th level, your fortress bends perception as much as space.   When a creature within your Domain targets you or an ally with an attack, you can use your reaction to create a false door or mirrored wall. The attacker must succeed on a Wisdom saving throw or target another creature of your choice within range instead.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Spanning Labyrinth

    At 20th level, you unveil your true Domain: a fortress without end, a shifting house of infinite halls and impossible geometry.   When you use your Exalted Domain, it expands into the World-Spanning Labyrinth, a 60-foot radius of endless shifting architecture. Floors, walls, and stairs reconfigure constantly, creating an arena where only you know the way forward. While this Domain is active, you and your allies cannot be forcibly moved by enemy effects, and your weapon attacks deal an additional 1d8 force damage.   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Collapsing Floor. Choose a 20-foot square in the Domain. Enemies of your choice in that area must succeed on a Dexterity saving throw or fall prone as the ground gives way, taking 2d8 force damage.
  • Sliding Walls. Each enemy of your choice within 30 feet must succeed on a Strength saving throw or be pushed 15 feet and take 2d6 bludgeoning damage as walls slam shut.
  • Endless Corridor. Choose one enemy. It must succeed on an Intelligence saving throw or become lost, teleporting to a random unoccupied space of your choice within the Domain and taking 2d6 psychic damage.

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