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Depth Vortex Tide

Depth Vortex Tide

The Depth Vortex Tide is a Domain of water without end. The battlefield floods with surging waves, crushing currents, and spectral schools of fish circling in endless motion. Enemies stagger as if drowning, while allies flow with the tide, guided by your will.  

Tidal Mandate

At 3rd level, your strikes crash like waves, pulling foes into the depths.   When you use your Domain Strike, the attack deals bludgeoning damage, and the target must succeed on a Strength saving throw or be knocked prone as a spectral wave crashes against them.   In addition, when you use your Manifest Domain, it takes the form of the Abyssal Tides, a battlefield flooded with surging water. While your Manifest Domain is active:
  • Enemies that start their turn within 20 feet of you must succeed on a Strength saving throw or have their speed halved until the start of their next turn.
  • Whenever an enemy in the Domain is knocked prone, it takes bludgeoning damage equal to your Charisma modifier.
  • You and your allies within the Domain gain resistance to cold damage.
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    Flow of the Current

    At 7th level, your aura carries allies like a guiding stream.   While your Aura of Territory is active, you and your allies can move through enemy spaces within your Aura as if they were difficult terrain.   In addition, when an enemy within your Aura ends its turn, you can force it to succeed on a Strength saving throw or be pushed 10 feet in a direction of your choice, as unseen currents drag them.  

    Crushing Wave

    At 15th level, your Domain drowns those who resist its pull.   When a creature within your Domain moves or makes an attack against you or an ally, you can use your reaction to summon a crushing wave. The creature must succeed on a Strength saving throw or take bludgeoning damage equal to two rolls of your Domain Strike die and be knocked prone.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Drowning Abyss

    At 20th level, you unveil your true Domain: a world of endless ocean where all things sink into the abyss.   When you use your Exalted Domain, it expands into the World-Drowning Abyss, a 60-foot radius of surging tides and spectral sea creatures. The area counts as difficult terrain for enemies, and creatures of your choice must hold their breath or begin suffocating as water fills their lungs (as if underwater). While this Domain is active, you and your allies inside can breathe underwater and have a swimming speed equal to your walking speed. In addition, your weapon attacks deal an additional 1d8 bludgeoning or cold damage (your choice each attack).   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Riptide. Choose one enemy in the Domain. It must succeed on a Strength saving throw or be pulled 20 feet toward you and knocked prone, taking 2d8 bludgeoning damage.
  • Drowning Vortex. Choose a 20-foot radius area. Each enemy of your choice in that area must succeed on a Constitution saving throw or begin choking, unable to speak or cast spells with verbal components until the next initiative count 20.
  • Surging Wave. Choose up to three allies in the Domain. Each can immediately move up to half their speed without provoking opportunity attacks, as the tide carries them.

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