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Abyssal Maw of Umbra

Abyssal Maw of Umbra

The Abyssal Maw of Umbra is a Domain of living shadow, where darkness itself coils, lashes, and whispers. The battlefield becomes a sentient predator, with you as its will made manifest. Enemies are toyed with like prey, and allies fight as though sheltered inside a creature that answers your command.  

Umbral Mandate

At 3rd level, your strikes awaken the hunger of the shadows.   When you use your Domain Strike, the attack deals psychic damage, and the target must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.   In addition, when you use your Manifest Domain, it takes the form of the Abyssal Maw, a writhing darkness filled with countless watching eyes. While your Manifest Domain is active:
  • Enemies that start their turn within 20 feet of you take psychic damage equal to your Charisma modifier.
  • Dim light and darkness in the area are considered magical darkness, though you and your allies can see through it normally.
  • You and your allies in the Domain gain resistance to psychic damage.
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    Shadow’s Grasp

    At 7th level, your aura sprouts countless tendrils of sentient shadow.   While your Aura of Territory is active, enemies that start their turn in the aura must succeed on a Strength saving throw or have their speed reduced to 0 until the start of their next turn.   In addition, whenever an enemy within your Aura misses you or an ally with an attack, shadowy tendrils lash out. The attacker takes psychic damage equal to your proficiency bonus.  

    Hunger of the Maw

    At 15th level, your Domain itself feeds upon your enemies.   When a creature within your Domain takes damage from you or an ally, you can use your reaction to cause shadows to burrow into its body. The creature must succeed on a Constitution saving throw or take psychic damage equal to two rolls of your Domain Strike die and be blinded until the start of its next turn.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.  

    World-Devouring Abyss

    At 20th level, you unveil your true Domain, a living shadow-beast that consumes the battlefield itself.   When you use your Exalted Domain, it expands into the World-Devouring Abyss, a 60-foot radius of writhing darkness and countless eyes. The area is heavily obscured for enemies of your choice, and creatures you select cannot teleport or move through extra-dimensional spaces while in it. While this Domain is active, you and your allies inside are immune to being blinded or frightened, and your weapon attacks deal an additional 1d8 psychic damage.   At initiative count 20 (losing initiative ties), choose two of the following effects:
  • Shadow Tendrils. Choose up to three enemies in the Domain. Each must succeed on a Strength saving throw or be restrained by shadowy tendrils until the next initiative count 20, taking 2d8 psychic damage.
  • Eyes of Dread. Each enemy of your choice in the Domain must succeed on a Wisdom saving throw or be frightened until the start of your next turn.
  • Abyssal Maw. Choose one enemy within the Domain. A massive shadow-mouth engulfs it; the target must succeed on a Dexterity saving throw or take 3d6 psychic damage and be pulled up to 15 feet closer to you.

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