Anima
The more advanced magic that is taught to most enchanters, Anima magic utilizes the surrounding world to empower the wielder. From an ember, a pyromancer can start a raging inferno. From a calm brook can rise a flood. A breeze becomes a storm. All possible from what already exists.
However, with this comes greater strain. Because the enchanter must manipulate a living element of the world, they require more concentration, and even then there is more difficulty controlling the power. Nevertheless, there is greater power within this magical class, and it is favored by specialists who choose to focus their craft upon one style of power rather than become a master of all.
Manifestation
The enchanter is limited only by what they have around them, which provides endless opportunities. However, without a flame Fire cannot be manipulated, without an abundance of water an enchanter has no way to craft their spells. However, there is less telegraphing of each move and, so long as the element is present, there is little limit in terms of what can be accomplished.
Quick Notes
Key Feature
- Because this magic is channeled from the surrounding area, there is greater strain placed on the user
- More complicated and difficult to master; usually only a specialization
Main Uses
- Attack
- Changing the World
Weaknesses
- More Tiring
- Extremely Complicated
- Limited By What Is Around The Caster
Type
Metaphysical, Elemental
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