Undead Kingdom of Myltery

Introduction

 
"The dead does not rest in Myltery. They rule over it."
— Unknown
 

There is a place in the southeast where the world forgets to breathe. A land where roots strangle themselves and the rain tastes like rusted metal. They call it Myltery, though the name no longer refers to a kingdom. Now it means curse. It festers between sea and swamp, bounded by salt to the east and sorrow on all other sides. Once the pride of humankind, it now answers to no living throne. The land has a will of its own, and it does not welcome the warm-blooded.

The old roads end at its border, not by law, but by instinct. Maps blur near its edges, and even birds divert their flight. Children are taught to fear it long before they understand why. Some say the blight at its borders hungers; others claim the very air inside warps shadows before they touch the skin.

Once, Myltery was the jewel of humanity. Now, its name is passed like a secret whispered between funerals. It is not cursed because the undead rule it. The undead rule it because it is cursed.

No tale told of that place ends clean.

And no one who crosses returns whole.

The Fall of Myltery

Once, the banner of Myltery stood as the vanguard of human ambition; high-walled, flame-lit, rich in rivers and soil. It shared crown and blood with Keraian, one empire stretched from forested eastlands to fertile western coasts. From all Its cities Merdia was the most proud, the cradle of the Empire's golden age. Yet glory is a poor shield when the earth itself begins to rot.

The end did not come in silence. It began as rebellion. The Darkwood Uprising, a civil war born of frustration, sought to break the Emperor’s grip. In their desperation, the rebels struck a foul bargain and welcomed the scattered orc tribes around Myltery as allies.

The empire turned inward, pouring soldiers and steel toward Thandor, the center of conflict, to crush the rebellion. And while imperial hosts clashed with rebels, Myltery - stripped of defenders and rich with undefended towns - was left unprotected. Their remaining warbands poured into the land as predators. The high passes broke like rotted teeth. Villages were butchered. And Merdia, the empire’s old jewel, was besieged. For nearly a decade, the empire fought monsters and betrayal. Orcs and men bled into the soil. Cities burned to smoke. Yet as war reached fevered crescendo, something colder began to stir beneath the land.

A second war, older and hungrier, came from battlefields and graveyards.

The siege of Merdia was the final breath. When rust-armored skeletons breached the walls, the defenders chose flame. They set Merdia ablaze - its libraries, gardens, temples and homes - a funeral pyre born not of mourning, but of refusal. If the living could not reclaim the city, they would deny it to the dead.

But the undead did not burn.

They marched through ash and crowned themselves with ruin. And where Merdia once stood, Ashenfall rose: a shadowed memory of brilliance, twisted into a nightmare.

In the end, Myltery did not fall.

It was taken.

What lies in the shadows

After the fall came the blight, and it began without warning.

First, the trees leaned wrong. Not broken. Just wrong. Then the roots twisted into roads, swallowing stone as if it had never existed. One day, a village vanished from the map. The next, its name vanished from memory. Fields blackened from beneath, and the sky above the border turned a mourning, bruised purple. Swamps spread. Poison gathered. Insects and disease thrived.

If you bury a corpse in Myltery, the land rejects it. And it rises, haunted by the denial of rest. And they say that even your footprints, if left long enough, will turn back and follow you.

No settlement lasts long. The land digests architecture with patient, organic violence. Towers collapse in perfect spirals. Cobblestones sprout pale moss and calcified hands. And if the forest doesn’t reclaim what you build, the dead will.

The undead of Myltery are not mindless horrors clawing at doors. They are organized. Bureaucratic. Territorial. Their capital, the grand necropolis of Ebonmarsh, rises like a monument to a reversed dream: black spires that pierce the heavens like nails, and streets where silence is law. Entry is possible, but costly. Trade occurs, though rarely, and always with terms written in unfamiliar ink.

The priests of Novirath, the luminous patron god of the Empire, call it “the Devil’s Mirror”: a kingdom that mocks the living with its discipline, its control. But there is no laughter in the undead halls. Only hunger and secrets.

There are countless hidden truths in the poisoned ruins of the cursed land. Like the Crater of the Fallen Star, once the bed of the most beautiful lake in all Kena’an. Now its waters burn skin and clot the lungs. The surrounding forest, barely alive among the choking marshes, bleeds and cries when cut. And somewhere beneath the still surface, drowned bells toll when someone dies.

The Kingdom Today

Myltery is no longer a kingdom of men, but a realm of silence and shadow, ruled by the hand of Lord Victor the Undying, a figure wreathed in fear and secrecy. Whether vampire or lich, none dare speak his true nature aloud. To name him fully is to invite his gaze. From the necropolis of Ebonmarsh, Victor commands armies of rotting flesh and blood, with unyielding will and ancient, arcane power. His court is a congregation of the forgotten: undead knights in rusted plate, back stubbing vampire courts and whispering shades whose feet never touch the ground.

The land bends beneath his reign. Swamps fester and pulse with necrotic energy. Storm clouds hang low and heavy, never breaking. The acidic lake in the crater churns like a wound that will not heal. And yet, in this empire of death, the living endure.

Barely.

Scattered enclaves cling to survival on the fringes: scrappy villages hidden in the rotting fens or buried in the tangled edges of poisoned woods. They walk a perilous path, skirting the gaze of undead patrols, trading in silence, secrets, and things best left unnamed.

Trade persists, tenuously, with the dwarves to the south, who view Myltery as a dangerous but necessary partner, equal parts horror and fascination. To the north, the elves look away in silence, their ancient eyes filled with sorrow and warning. To the west, the humans of Keraian seethe with grief and bitterness, watching the creeping blight spill across the border, threatening to consume all it touches. Myltery's shadow spreads outward. And at its heart stands Lord Victor: eternal sovereign of a land where death is only the beginning.

This page contains important hidden lore.
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Alternative Name(s)
Land of Dead, The Cursed Empire, Shadowveil, The Shrouded Kingdom
Type
Landmass
Victor the Undying
 

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To the Esteemed Royal Council of Louthiran

By the hand of Daelor Gorndrim, Gilded Horn Trading Company

From Ebonmarsh, 6th of Arcanae 932 ADA

Subject: Trade Report, Ebonmarsh Expedition

  Honored Lords and Ladies,  

I have completed negotiations in the city called Ebonmarsh, if such a place can be called a city. It squats on the edge of the great Crater, built from bone-white stone and shrouded in mists that cling like breath to a corpse. The dead walk openly here; not shambling, but deliberate. Intelligent.

They received me with chilling civility. There was not warmth or a feast at their court - just silence and exacting terms. They pointed out their kind honors contracts to the letter, and I advise we do the same.

Per your directive, I inquired about marrowdust. They have it. I do not know its nature, nor do I wish to. It reeks faintly of incense and rot. Their price was steep: raw lead, sapphires, and a steady supply of sunblessed salt from our islands. I have secured an initial deal and the potential of making it permanent.

Yet, I need to raise caution. Ebonmarsh is no place for our kin to linger. The walls hum with whispers, and the lake glows faintly at night. Still, there is profit here, if we tread lightly and speak only when spoken to.

 

May the mountain keep you,

Daelor Gorndrim

Gilded Horn Trading Company

The Silence That Follows

They say no footsteps echo twice in Myltery. Those who dare to enter are swallowed by silence, not the peace of rest, but the absence of hope. The wind carries no song, only the faintest whisper of things better left forgotten.

The land waits. It watches. It remembers every trespass, every breath stolen beneath its shadow.

To step into Myltery is to step beyond the veil of life and light. Few return. Fewer still remain unchanged.

And the crater at its heart glows softly, a dark eye staring into eternity.

Watching, always watching.

 

All written content is original, drawn from myth, memory, and madness.

All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.


Comments

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Jul 30, 2025 15:54 by Alikzander Wulfe

Congrats on 32! Good articles!

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Jul 31, 2025 07:31 by Imagica

Thank you! I hope you had a great time during SC too :)

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Jul 30, 2025 18:57 by CoolG

Congrats on Diamond!!! You did incredibly for your first Summer Camp <3

Explore the dark and mysterious Inferncenem, the bright and wonderful Caelumen, the dark but magical Ysteria, the vibrant and bustling Auxul or the world of contrasts Mytharae!   Have a good one!   WorldEmber 2025 is upon us! Check out my progress!
Jul 31, 2025 07:32 by Imagica

Thank you!!! It was really fun :)

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Come visit my world of Kena'an for tales of fantasy and magic! Or, if you fancy something darker, Crux Umbra awaits.
Jul 30, 2025 22:44 by Thiani Sternenstaub

I love your style! "And they say that even your footprints, if left long enough, will turn back and follow you." Such cool ideas!

Jul 31, 2025 07:32 by Imagica

This makes me very happy! I am glad you like the way I write, it means a lot to me <3 Thanks!

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Aug 2, 2025 19:43 by Lou

Oh you write soo beautifully! This is gorgeous!!

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    Aug 4, 2025 20:29 by Imagica

    Aw, thank you so much for this lovely comment <3

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    Come visit my world of Kena'an for tales of fantasy and magic! Or, if you fancy something darker, Crux Umbra awaits.
    Aug 3, 2025 17:46 by Dr Emily Vair-Turnbull

    'And they say that even your footprints, if left long enough, will turn back and follow you.' Well, this is a horrifying line. I love all the description of the place, definitely not somewhere I want to visit.   Congratulations on diamond!

    Emy x
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    Aug 4, 2025 20:30 by Imagica

    Thank you ^^ I am glad I decided to go for diamond in the end <3 I'm glad you liked this as well!

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    Come visit my world of Kena'an for tales of fantasy and magic! Or, if you fancy something darker, Crux Umbra awaits.
    Aug 11, 2025 00:18 by Ephraïm Boateng

    What a creepy(and sad) place! Reminds me of a region in my own setting. but yours is much, much better described. I may take inspiration for an eventual rewrite ;) Also, late congratulation on 32 articles! Awesome showing for your first SC!

    Aug 12, 2025 15:34 by Imagica

    Thank you so much!!! Care to share a link to that region? I'd love to read it <3

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    Come visit my world of Kena'an for tales of fantasy and magic! Or, if you fancy something darker, Crux Umbra awaits.
    Aug 13, 2025 01:54 by Ephraïm Boateng

    Oh, thank you for the interest! Just a warning that its an old article(2023), and its due for a major rewrite. But i hope you like it! <3

    The Ruins of Carathenga
    Generic article | Aug 13, 2025

    Aug 16, 2025 08:00 by Keon Croucher

    Oh I love this. Undead empires or kingdoms are always fascinating and this is no exception. How they rise, what strangeness and phenomenon cause them and how mortal living races interact with such a.....stain when they can no longer resist it, bury it or hide from it, even if they are not doomed to fall to its ever unending expansion. This is a wonderful example of such a tale and such an empire. The history shrouded in both myth and assumption, clouded in mystery and even bits of 'divinity'? If one wants to consider it such.   Magnificent as always dear Imagica, you put so much energy and passion into your wordcraft it does not merely tell the story, it shows it and sings it. :)

    Keon Croucher, Chronicler of the Age of Revitalization
    Aug 16, 2025 18:21 by Imagica

    Thank you! I really like writing about darker places as you may have noticed XD (probably something that I need to discuss with my therapist tbh). I am glad you like it! I want this place to become a memorable nightmare for my players :)

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