Pandemonium
Introduction
Pandemonium is a realm that was never meant to exist; the unforeseen offspring of ambition and deception and the collision of divine powers whose intentions could not coexist. It is a place where the shattering of worlds manifest and the threads of creation unravel and reborn in a constant flux of untamed energy. Here, chaos is the law; a tempest of clashing possibilities where the wills of gods and the fates of mortals are equally torned. Within its ever-shifting expanse, pockets of pure disorder surge like living storms, dissolving and reshaping reality with no heed for reason.
To step into Pandemonium is to step into the very heart of divine reckoning, where every choice echoes across the multiverse and every sight hints at the impossible. It is a world that devours order and crowns chaos, where survival is an act of courage and comprehension a dangerous folly.
The Birth of the Vortex
"Hear now a tale that echoes through the halls of the gods and whispers in the winds between worlds. This is the tale of the Pandemonium, a plane of chaos born of a cunning mind and the hubris of divine ambition."
Long ago, when the realms were young and The Crossroads, domain of Idril, god of balance, held sway over harmony, there was Levar, a fledgling god, sly and ambitious, whose dreams far exceeded his strength. He longed for a home of his own, yet lacked the might to forge it alone. So he crafted a plan as subtle as dawn’s first light and as dangerous as a serpent’s coil.
Levar went in secret to the most powerful of the elder gods, spinning silver-threaded words into their ears. To Novirath, Father of the Sun, he whispered of a radiant hall where the gods might convene to arbitrate disputes. Novirath, seeing wisdom in the idea, began to shape it. To Ondrul, god of Creation, he spoke of a blank canvas, a space untouched where new ideas might flourish without fear of undoing the world. Ondrul, ever eager to create, took the plan to heart and began. And to the twin sisters of death, Siona and Zinxa, locked for aeons in conflict over mortal souls, Levar offered a balm: a silent purgatory, a place apart from the gray Underworld where spirits might linger until judgment. For the first time in ages, the sisters spoke together and consented.
Finally, Levar offered all the gods the promise of a simple, empty space in The Crossroads; a place they could bring their vision to life. None knew that the same offer had been whispered to the others. None foresaw the collision that would follow except for Levar.
He had predicted - in fact anticipated - that their creations will not mingle in harmony. And so it was. Light struck shadow, form met formlessness, and the forces of their designs tore the air asunder. Sparks of untamable energy erupted, surging beyond the control of any god. Levar, patient and cunning, drank deep of the chaos, shaping from it The Lost Fields: a land of wonder and boundless potential, a realm he then claimed as his own.
Yet even he had not foreseen the folly of his creation. The energies multiplied, spiraling outward, forming a vast vortex that would come to be known as Pandemonium, ever-growing, threatening to consume the rest of The Crossroads and after that the whole world.
So sing the bards in taverns and temples alike. A warning, a marvel, a myth: Pandemonium, the child of trickery and power, the storm that defies the hand of any god.
Chaos Pockets
"Tread lightly, traveler. For within the heart of chaos, even the boldest steps may be undone."
Within the Pandemonium, not all is uniformly wild. Here and there, the storm of creation coalesces into pockets of pure chaos: living, breathing swirls of energy where reality twists and warps, heedless of law or logic. These pockets surge like restless hearts, colliding, expanding, and dissolving, leaving no corner of the realm untouched for long.
Some are tempests, where fire rains upward and lightning curves through the air like serpents with glassy eyes. Others are mirrored mazes, where travelers see infinite versions of themselves, each reflecting choices never made. Time is a fickle guest within these zones; hours may stretch to centuries and centuries may pass in a single heartbeat.
Yet. the chaos is not mindless. It reacts to the ambitions, fears, and wills of those who enter. Mortals may find their desires amplified, twisted, or betrayed by the very air around them. Magic behaves unpredictably; spells may succeed in miraculous ways, or recoil upon the caster with a fury born of pure possibility.
Some pockets whisper the echoes of the gods’ intentions. A flash of golden light may hint at Novirath's unfinished courtroom, a ripple of possibility might carry Ondrul's abandoned canvas, or a hollow, silent chamber may remember Siona and Zinxa's broken purgatory. These echoes are fleeting, often distorted, but they remind all who traverse Pandemonium of the divine collision that birthed it.
Related Articles
Adventurer’s Log
Entry 7
I have walked the outer spiral for weeks. Every step feels uncertain, chaotic. Yet amid rivers of molten stone, I found stones stacked in perfect symmetry, as if some invisible hand had paused the madness. I do not know who - or what - could do this, but these small sanctuaries of order feel deliberate, purposeful, almost defiant..
Entry 12
Winds have screamed for days, scorching the air, yet in a narrow crack, flowers bloomed in flawless spirals, petals aligned with geometric precision. I touched them cautiously, expecting them to vanish, yet they endured. Is it a guardian, a spirit, or the land itself twisting in ways my mind cannot fathom?
Entry 19
I have begun to seek these anomalies as one might seek stars in a storm-dark sky. Yesterday, I stumbled upon a line of footprints; perfectly stretching forward. I follow them still. I do not know if the same force moves through all these signs, but I feel a presence as one senses a distant heartbeat. These perfect patterns mock the chaos, hinting at a balance I cannot fully grasp. Still… they are a rare comfort here.
All written content is original, drawn from myth, memory, and madness.
All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.









This was an interesting read, although I think I didn't quite catch how it is all connected to each other. There is the crossroads which is ... I'm not even sure, what that is. And in that crossroads there are several planes, Kena'an, Pandemonium, Oneiria and the Underworld? And Idril is the protector of the crossroads. Some of the gods live in Pandemonium, a plane that is constantly expanding, but not the ones who were involved in its creation? People can just enter Pandemonium? But why whould they it neither seems inviting or as if there is anything to take from? Sorry for all those questions, but I really want to understand your world ^^
Thank you so much for the comment and for all the questions!! So, I know it's a little confusing but I will try to explain a couple of things. First of all, the structure is deliberately non-existant as this is a place of chaos so no real structure exists in the vortex that forms the Pandemonium. The Crossroads is the next article I will write, so I hope you'll have to understand more about it there but essentially it's the plane where the elemental planes meet and it sits in the middle of the planescape of Kena'an and preserved the balance in the world. The Pandemonium is spreading in the Crossroads because it was there that the three original gods tried to create different things. Yes, the ones involved in the creation myth are not denizens of Pandemonium they all have their own planes, but as this place expanded other gods arrived and make their "homes" in it. Finally, yes people can enter Pandemonium as they can enter most of other planes. As for the why? Adventuring, the thrill of exploration, or some even to try and assist in the efforts of the god of balance. I want to make a map at some point depecting how all the planes are interconnected which I hope will provide more answers. Thank you again so much for the questions, this is the most helpful thing one can receive in the comments!
Oh, I am sure that map will help, tremendously. At least my little brain. I am already looking forward to the article on the Crossroads, expecting this to help as well. So the Crossroads is basically a box with smaller boxes inside (although those boxes might not have the form of boxes), did I get that right?
Hmm.. yes and no :) I will make sure to give as much details as possible in the Crossroads article. And I really need to get into that map, it will probably explain things even better