Eye of Darkvision
Size: Small
Location: Head
Intricacy: Ornate
Power: Low
A complex tattoo of an eye with a slit pupil is made on the subject. This tattoo gives the wearer 60 feet darkvision. If the wearer already has darkvision up to 60 feet, their darkvision expands to 120 feet. If the wearer already has up to 120 feet darkvision, this tattoo applies no magical effect.
Eye of Truesight
Size: Small
Location: Head
Intricacy: Ornate
Power: Medium
A complex tattoo of an open eye to be placed on the forehead. This tattoo gives the wearer the ability to activate truesight up to 60 feet once per long rest for 10 minutes.
Mark of the Ranger
Size: Medium
Location: Arm
Intricacy: Average
Power: Medium
This tattoo gives the wearer a +1 to attack rolls made with any bows or crossbows.
Mark of the Warrior
Size: Medium
Location: Arm
Intricacy: Simple
Power: Medium
This tattoo gives the wearer a +1 to attack rolls made with any melee weapon.
Mark of the Bull
Size: Large
Location: Chest or Back
Intricacy: Simple
Power: Medium
This tattoo increases the subjects Hit Point maximum by one up to their level. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 hit point.
Mark of the Child
Size: Small
Location: Chest
Intricacy: Simple
Power: Low
This tattoo looks like a small human child and is on the upper chest. It gives you the ability to cast the alarm spell without using spell components, you must finish a Short Rest before you can use this property again. Intelligence is your spell casting modifier for this spell.
Mark of the Dryad
Size: Medium
Location: Arm
Intricacy: Ornate
Power: Low
This tattoo looks like some form of plant life (roses, ivy, etc) and spirals all the way along its wearer's arm. As an Action, the wearer of this tattoo may cast the entangle spell, you must finish a Short Rest before you may use this property again. Constitution is your spell casting modifier for this spell.
Mark of the Elvenkind
Size: Medium
Location: Any
Intricacy: Average
Power: Low
This mark imbues its wearer with the benefits of Fey Blood, granting them immunity to magical sleep and Advantage on Saving Throws against being charmed.
Mark of the Ghast
Size: Medium
Location: Arm
Intricacy: Average
Power: Medium
This tattoo resembles swirling mist which wraps up and around the arm of the wearer. The wearer may activate this tattoo as a Bonus Action, causing the lines of this tattoo to glow slightly and their arm to change shape. The wearer's arm pales in colour and grows into that of a ghoul, fingers sharpening and elongating into a terrible clawed hand. Any article of clothing not meant to accommodate the change in limb size is destroyed in the process. If the arm is covered in armour not meant to accommodate the change in limb size, the limb change does not take place. A melee attack with this arm does 1D6 slashing damage and 1D4 cold damage. If the tattoo is created with ice elemental ink the dice increases to 1D6 cold.
Mark of the Hummingbird
Size: Small
Location: Any
Intricacy: Average
Power: Medium
This tattoo gives the wearer +1 to initiative rolls.
Mark of the Pit Fiend
Size: Medium
Location: Arm
Intricacy: Average
Power: Medium
This tattoo resembles hellish imagery mixed with infernal runes which wraps up and around the arm of the wearer. The wearer may activate this tattoo as a Bonus Action, causing the runes of this tattoo to glow slightly and their arm to change shape. The wearer's arm grows disproportionately larger and becomes scaly and red, their hand tipped with razor sharp, black claws. Any article of clothing not meant to accommodate the change in limb size is destroyed in the process. If the arm is covered in armour not meant to accommodate the change in limb size, the limb change does not take place. A melee attack with this arm does 1D6 slashing damage and 1D4 fire damage. If the tattoo is created with fire elemental ink the dice increases to 1D6 fire.
Mark of the Telepathy
Size: Medium
Location: Head
Intricacy: Ornate
Power: Low
This tattoo gives the wearer the ability to open a two-way, telepathic conversation with an intelligent creature within 120 feet. The two creatures must share a language in order to communicate. If desired, the creature may attempt to resist this communication with a successful Wisdom save against DC 10. If they succeed, you can no longer attempt to use this ability on them until your next Long Rest. If this tattoo was made with prismatic ink, the Wisdom save becomes against DC 14.
Maw of the Dragon
Size: Medium
Location: Head or Arm
Intricacy: Ornate
Power: Medium
This tattoo has a different effect depending on where the subject has it placed. If placed on the head the character gains a breath weapon. Once per long rest, as an Action the wearer can activate the tattoo to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity Saving Throw, taking 3D6 damage of the chosen type on a failed save, or half as much damage on a successful one. If placed on the hand and arm the wearer can activate the tattoo once per Long Rest as a Bonus Action, for 1 minute, all melee weapon attacks deal an additional 1D4 damage of the chosen type.
Dragon
Colour |
Damage
Type |
Black/Copper |
Acid |
Blue/Bronze |
Lightning |
Green |
Poison |
Red/Brass/Gold |
Fire |
White/Silver |
Cold |
If drawn in elemental ink corresponding to the desired element instead, the ability can be used twice per Long Rest.
Spirit Walker's Sigil
Size: Medium
Location: Any
Intricacy: Average
Power: High
This tattoo is a symbol of the astral plane. Once per Long Rest, as a Bonus Action you can activate the tattoo, causing your physical body to softly dissolve into an ethereal mist. Until the end of your turn you may move through solid matter with ease, if you end your turn while still in solid matter, you are immediately ejected to the nearest open space and take 1D6 force damage per 5 feet you were ejected. If created with three-dimensional ink, this ability can be used once per short or Long Rest.
Tattoo of Chilling
Size: Small
Location: Any
Intricacy: Ornate
Power: Low
This tattoo allows the wearer to cast
the Ray of Frost cantrip at will. Constitution is your spell casting modifier for this spell. If this tattoo is created using ice elemental ink, attack rolls with this spell are done so with Advantage.
Tattoo of Flame
Size: Small
Location: Any
Intricacy: Ornate
Power: Low
This tattoo allows the wearer to cast the
Fire Bolt cantrip at will. Constitution is your spell casting modifier for this spell. If this tattoo is created using fire elemental ink, attack rolls with this spell are done so with Advantage.
Tattoo of Leaping
Size: Medium
Location: Leg (Both)
Intricacy: Ornate
Power: Low
This tattoo is to be placed identically on both legs and it causes the wearers jumping distance to be double. (Horizontally and Vertically) If done in Three-Dimensional ink the wearers jump distance triples.
Tattoo of Minor Protection
Size: Medium
Location: Any
Intricacy: Ornate
Power: Medium
This tattoo gives the wearer a +1 to AC and Saving Throws.
Tattoo of Major Protection
Size: Medium
Location: Any
Intricacy: Ornate
Power: High
This tattoo gives the wearer a +2 to AC and Saving Throws.
Tattoo of Striding
Size: Small
Location: Leg
Intricacy: Average
Power: Low
This tattoo gives the wearer an additional 5 feet of movement. If this tattoo was created using three-dimensional ink the effect increases by an additional 5 feet of movement.
Venom Ward
Size: Small
Location: Any
Intricacy: Average
Power: Medium
This tattoo gives the user Advantage on Saving Throws against Poison.
Wings of Ink
Tattooing Time: 48 Hours over the Period of a 7 Days.
Size: Large
Location: Back
Intricacy: Ornate
Power: High
This exceedingly detailed and lifelike wing tattoo resembles the wings of a flying creature. This tattoo must be inked with air elemental ink or three-dimensional ink. As a Bonus Action, the wearer may sprout wings resembling those of the tattoo from their back, gaining a flying speed equal to their current speed. These wings last until they are dismissed by using another Bonus Action. Armour that is not specially designed to accommodate these wings will not allow you to manifest them, and clothing not made to accommodate these wings may be ruined upon manifesting them.
Tattoo of Ability
Size: Small
Location: Any
Intricacy: Ornate
Power: High
This tattoo gives the wearer +2 to an ability score of the wearers choosing up to a maximum of 20.
Tattoo of Skill
Size: Small
Location: Any
Intricacy: Simple
Power: High
This tattoo gives the wearer expertise in one skill they are already proficient in. If this tattoo is done in Prismatic ink the wearer gain proficiency in one skill of your choice.
Tattoo of Iron
Size: Small
Location: Any
Intricacy: Average
Power: Medium
This tattoo allows the wearer to use their Reaction to activate it and reduce nonmagical bludgeoning, slashing, or piercing damage they take by 1D8.
Tattoo of the Blazing Sun
Size: Medium
Location: Any
Intricacy: Average
Power: Medium
This tattoo gives the wearer Resistance to Fire Damage and when you receive magical healing you gain Temporary Hit Points equal to half (rounded up) the healing you received. (Spending hit die doesn’t count)
Tattoo of the Shining Moon
Size: Medium
Location: Any
Intricacy: Average
Power: Medium
This tattoo gives the wearer Resistance to Cold Damage and your Hit Point maximum cannot be reduced.
Tattoo of Unrestricted Strength
Size: Large
Location Back
Intricacy: Ornate
Power: High
This tattoo gives the wearer a boost of Strength. Once per Long Rest you can use an Action to activate this tattoo to gain (+10) to all Strength related rolls for 1 hour, afterwards, you gain two exhaustion points.
Tattoo of Dreams
Size: Large
Location Back
Intricacy: Ornate
Power: High
This tattoo often in the shape of something sleep-related. With this tattoo, you can cast
Sleep at 3rd level twice per Long Rest. Additionally, other creatures are not able to enter your dreams without your permission.
Comments
Author's Notes
Original Wiki article 5e variant Homebrew Tattoo Rules