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Doppelganger

Dopplegangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures spread fear, suspicion, and deceit better than dopplegangers. Found in every land and culture, they can take on the guise of any individual of any race.  

Stealing Secrets

  A doppelganger's adopted form allows it to blend into almost any group or community, but its transformation doesn't impart languages, mannerisms, memory, or personality. Dopplegangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppleganger can read a creature's surface thoughts, allowing it to glean that creature's name, desires, and fears, along with a few scattered memories. A doppleganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victim's mind daily to learn how to behave and speak authentically.  

Hedonistic Swindlers

  Dopplegangers work alone or in small groups, with group roles shifting from con to con. When one doppleganger takes the place of a murdered merchant or noble, the others take on a number of identities as circumstances warrant, playing the parts of family or servants while they live off the victim's riches.  

Changelings

  Dopplegangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppleganger child appears to be a normal member of its mother's species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.

Basic Information

Anatomy

Humanoid (Any Race)

Genetics and Reproduction

Dopplegangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft
  • Passive Perception 11

Civilization and Culture

Major Language Groups and Dialects

Average Height
6ft (True Form) or the height of the impersonated victim

Doppleganger (Shapechanger) CR: 3 (700XP)

Medium monstrosity, neutral
Armor Class: 14
Hit Points: 52 (8D8+16)
Speed:

STR

11 +0

DEX

18 +4

CON

14 +2

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Deception +6, Insight +3
Condition Immunities: Charmed
Senses: Darkvision 60ft, Passive Perception 11
Languages: Kelldorian (Common), Undercommon
Challenge Rating: 3 (700XP)

Shapechanger: The doppleganger can use its action to polymorph into a small or medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Ambusher: In the first round of a combat, the doppleganger has Advantage on Attack rolls against any creature it Surprised.   Surprise Attack: If the doppleganger surprises a creature and hits with an Attack during the first round of combat, the target takes an Extra 10 (3D6) Damage from the attack.

Actions

Multiattack: The doppleganger makes Two Melee attacks.   Slam: Melee Weapon Attack: +6 to hit, Reach 5ft., One Target. Hit:7 (1D6+4) Bludgeoning Damage.   Read Thoughts: The doppleganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppleganger can continue reading its thoughts, as long as the doppleganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppleganger has Advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

Comments

Author's Notes

Original Article taken from DnD 5e Monster Manual by Wizards of the Coast (WotC)


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