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Death Dog

Death Dogs

  A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travellers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.    
Death Dogs by forgottenrealms.fandom

Basic Information

Dietary Needs and Habits

Carnivore.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 120ft, and
  • Passive Perception 15
A Death Dog by dndbeyond
Origin/Ancestry
Monstrosity (Death Dog)


Cover image: A Death Dog by dndbeyond

Death Dog CR: 1 (200XP)

Medium monstrosity, neutral evil
Armor Class: 12
Hit Points: 39 (6D8+12)
Speed: 40 ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

3 -4

WIS

13 +1

CHA

6 -2

Skills: Perception +5, and Stealth +4.
Senses: Darkvision 120ft, and Passive Perception 15.
Challenge Rating: 1 (200XP)

Two-Headed

The dog has Advantage on Wisdom (Perception) Checks and on Saving Throws against being Blinded, Charmed, Deafened, Frightened, Stunned, or knocked Unconscious.  

Actions

Multiattack

The dog makes Two Bite Attacks.    

Bite

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Piercing Damage. If the target is a creature, it must succeed on a DC 12 Constitution Saving Throw against Disease or become Poisoned until the disease is cured. Every 24 Hours that elapse, the creature must repeat the Saving Throw, reducing its Hit Point Maximum by 5 (1D10) on a Failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its Hit Point Maximum to 0.  

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