BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Darkling & Darkling Elder

Darklings

  Ancient legends speak of a Seelie Fey who betrayed The Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in the Common Tongue). So great was The Summer Queen's wrath that she cursed every member of his house. Other Fey refer to the descendants of Dubh Catha's house as the Dubh Sith-or in Common, "Darklings". Darklings most often settle in secluded caverns and chambers beneath the Towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.    

The Killing Light

  The Summer Queen's curse causes a Darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, Darklings cover every part of their body with clothing when exposure to light is a risk. The light a Darkling absorbs over the course of its lifetime explodes outward when the Darkling dies, incinerating the creature and much of its possessions.    

Love of Art

  Despite their curse, Darklings retain a fondness for the beauty of art. A Darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colours in a painting or a jewel.    

Elder Transformation

  A wise and respected Darkling can qualify to undergo a ritual to become an Elder. Other Elders mark the supplicant with glowing tatoos, channeling some of the Darkling's absorbed light away from its body. If the ritual succeeds, the Darkling grows into a tall and fair form, like that of a gray-skinned Elf. The Darkling perishes if the ritual fails.    
A Darkling Elder by dmdave

Additional Information

Perception and Sensory Capabilities

Blindsight 30ft,Darkvision 120ft & Passive Perception 16

Civilization and Culture

Major Language Groups and Dialects

Elvish,Elosi,Pelosi,Talosi & Sylvan (Fey)
Darklings by forgottenrealms
Origin/Ancestry
Fey
A Darkling by gmbinder

DARKLING CR: 1/2 (100XP)

Small fey, chaotic neutral
Armor Class: 14 (Leather Armour)
Hit Points: 13 (3D6+3)
Speed: 30 ft

STR

9 -1

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Acrobatics +5, Deception +2, Perception +5 & Stealth +7
Senses: Blindsight 30ft,Darkvision 120ft & Passive Perception 15
Languages: Elvish,Elosi,Pelosi,Talosi & Sylvan (Fey)
Challenge Rating: 1/2 (100XP)

DEATH FLASH

  When the Darkling dies,nonmagical light flashes out from it in a 10-foot radius as its body and possessions,other than metal or magical objects,burn to ash.Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature's next turn.    

LIGHT SENSITIVITY

  WHILE IN BRIGHT LIGHT, THE DARKLING HAS DISADVANTAGE ON ATTACK ROLLS, AS WELL AS ON WISDOM (PERCEPTION) CHECKS THAT RELY ON SIGHT.

Actions

DAGGER:

  MELEE OR RANGED WEAPON ATTACK: +5 TO HIT, REACH 5FT OR RANGE 20/60FT. ONE TARGET: HIT 5 (1D4+3) PIERCING DAMAGE. IF THE DARKLING HAS ADVANTAGE ON THE ATTACK ROLL, THE ATTACK DEALS AN EXTRA 7 (2D6) PIERCING DAMAGE.



Cover image: Darklings by forgottenrealms

DARKLING ELDER CR: 2 (450XP)

Medium fey, chaotic neutral
Armor Class: 15 (Studded Leather Armour)
Hit Points: 27 (5D8+5)
Speed: 30 ft

STR

13 +1

DEX

17 +3

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

13 +1

Skills: Acrobatics +5, Deception +3, Perception +6 & Stealth +7
Senses: Blindsight 30ft,Darkvision 120ft & Passive Perception 16
Languages: Elvish,Elosi,Pelosi,Talosi & Sylvan (Fey)
Challenge Rating: 2 (450XP)

DEATH BURN

  WHEN THE DARKLING ELDER DIES, MAGICAL LIGHT FLASHES OUT FROM IT IN A 10-FOOT RADIUS AS ITS BODY AND POSSESSIONS, OTHER THAN METAL OR MAGICAL S, BURN TO ASH. ANY CREATURE IN THAT AREA MUST MAKE A DC 11 CONSTITUTION SAVING THROW. ON A FAILURE, THE CREATURE TAKES 7 (2D6) RADIANT DAMAGE AND, IF THE CREATURE CAN SEE THE LIGHT, IS BLINDED UNTIL THE END OF ITS NEXT TURN. IF THE SAVING THROW WAS SUCCESSFUL, THE CREATURE TAKES HALF THE DAMAGE AND ISN’T BLINDED.

Actions

MULTIATTACK:

THE DARKLING ELDER MAKES TWO MELEE ATTACKS.    

DAGGER:

MELEE OR RANGED WEAPON ATTACK: +5 TO HIT, REACH 5FT OR RANGE 20/60FT. ONE TARGET: HIT 5 (1D4+3) PIERCING DAMAGE. IF THE DARKLING HAS ADVANTAGE ON THE ATTACK ROLL, THE ATTACK DEALS AN EXTRA 8 (2D6) PIERCING DAMAGE.    

SHORTSWORD:

MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET: HIT 6 (1D6+3) PIERCING DAMAGE. IF THE DARKLING ELDER HAS ADVANTAGE ON THE ATTACK ROLL, THE ATTACK DEALS AN EXTRA 10 (3D6) PIERCING DAMAGE.    

DARKNESS (RECHARGES AFTER A SHORT OR LONG REST):

THE DARKLING ELDER CASTS DARKNESS WITHOUT ANY COMPONENTS. WISDOM IS ITS SPELLCASTING ABILITY.

Comments

Author's Notes

Original Article written for D&D 5e,Volo's Guide to Monsters by WotC.


Please Login in order to comment!