BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

History of Karkanna

  • 1258 BGC

    1242 BGC


    The Great Mage War
    Military: War

    The Great Mage War began several years after Semias Drach, a drow necromancer turned lich, was exiled from the Underdark by a successful coup d'etat. This uprising was triggered by Drach's subjugation and killing of a majority of the Underdark's population.

    Location
    Turris Mors
  • 3 BGC

    18 /9 02:00
    1 AGC

    9 /6 22:00

    The Great Conquering
    Military: War

    Devon Torran had a dream where the nine true gods visited him in his sleep, and he went on to lead a successful siege on Ironhold, marking the beginning of the Great Conquering that ultimately led to the unification of the 7 Kingdoms under the High Kingdom of Karkanna.

    Location
    Oremond
  • 1 AGC

    6 /9 22:00
    1 AGC

    6 /9 22:00

    House Torran's Rise to Power
    Era beginning/end

    With the success of the first siege, House Torran gained significant power and influence within the newly formed High Kingdom. Lord Devon Torran was widely respected and admired for his tactical brilliance and leadership skills. He quickly rose to become one of the most powerful lords in the realm, and it wasn't long before he was crowned as the first High King of Karkanna.   Under High King Devon's rule, House Torran continued to flourish and expand their power. They were known for their exceptional military prowess and were often called upon to lead the kingdom's armies into battle. The Torran armies were feared throughout the land, and many lords sought their support and protection.   The House's unique trait of natural white hair from birth added to their mystique and made them easily recognizable among the other noble houses. It was said that their hair was a sign of their connection to the gods, and many common folk believed that House Torran held divine favor.

    Location
    Oremond
  • 1 AGC

    18 /12 05:00

    Bandits Control over Wetlands
    Criminal Activity

    A group of Bandits take control of the wet lands forcing the lords of the region out of their castles killing many of them they also charge folk traveling on their roads any that refuse to pay will either pay with their life or be sold to the dwarfs to work under their mountain

  • 1 AGC

    19 /12 12:00

    An Adventuring Party is formed
    Founding

  • 2 AGC

    12 /7 06:00
    2 AGC

    12 /7 07:00

    Semias Drach Returns
    Metaphysical / Paranormal event

    Thanks to a small band of adventurers, the Lich King Semias Drach is returned from the dead to command his army once more. He now plots his own conquering, in his cliffside fortress far to the north.

  • 3 AGC

    13 /10 20:00
    3 AGC

    17 /13 20:00

    End of The Second Lich War
    Military: War

    The Destruction of The Lich in the Second Lich War

    Location
    Turris Mors