Khanarions
Primarily settled in the Upper Tear with smaller groups in nomadic bands near trade outposts in the Lower Tear.
Semi-nomadic herders, horse breeders, and artisans with a deep cultural bond to horses.
Tribal and clan-based, each with unique traditions and often symbolized by specific horse breeds.
70-85 years.
- Languages:
- Khanaric: Melodic and flowing, inspired by nature and horse movements.
- Tear Common: Used for trade and diplomacy.
Goliaths
Concentrated in mining towns like Craterstone in the Lower Tear. Recently, small settlements have emerged in the Upper Tear due to the peace treaty.
Hardy miners, stoneworkers, and warriors accustomed to harsh environments.
Clan-based with a strong emphasis on hierarchy and tradition.
60-75 years.
- Languages:
- Giant: Guttural and rhythmic, ideal for chanting and war cries.
- Tear Common: Used for trade and diplomacy.
Economy
Khanarions
- Primary Industries:
- Horse breeding (e.g., the prized Greywind horses), crafting saddles and textiles, and trade caravans.
- Trade Goods: Horses, leather goods, and crafted weapons./li]
A barter and coin economy, with horses as a high-value trade item.
Goliaths
- Primary Industries:
- Mining (adamantine, mithril, green gems), weapon and armor smithing, and quarrying stone.
- Trade Goods: Refined metals, raw materials, and heavy weaponry.
Resource-based economy with growing trade reliance.
Key Groups
Behemoth Brotherhood
A militant faction of Goliaths opposing the peace with Khanarions. They strive to rekindle war and use stolen resources to forge powerful weapons.
The Prophesied One
A chosen Khanarion destined to unite the fractured tribes. This figure represents hope for some and a dire threat to others, especially those benefiting from division.