Demographics - TT

Khanarions

  • Population Centers: Primarily settled in the Upper Tear with smaller groups in nomadic bands near trade outposts in the Lower Tear.
  • Lifestyle: Semi-nomadic herders, horse breeders, and artisans with a deep cultural bond to horses.
  • Cultural Structure: Tribal and clan-based, each with unique traditions and often symbolized by specific horse breeds.
  • Life Expectancy: 70-85 years.
  • Languages:
    • Khanaric: Melodic and flowing, inspired by nature and horse movements.
    • Tear Common: Used for trade and diplomacy.

Goliaths

  • Population Centers: Concentrated in mining towns like Craterstone in the Lower Tear. Recently, small settlements have emerged in the Upper Tear due to the peace treaty.
  • Lifestyle: Hardy miners, stoneworkers, and warriors accustomed to harsh environments.
  • Cultural Structure: Clan-based with a strong emphasis on hierarchy and tradition.
  • Life Expectancy: 60-75 years.
  • Languages:
    • Giant: Guttural and rhythmic, ideal for chanting and war cries.
    • Tear Common: Used for trade and diplomacy.

Economy

Khanarions
  • Primary Industries:
    • Horse breeding (e.g., the prized Greywind horses), crafting saddles and textiles, and trade caravans.
    • Trade Goods: Horses, leather goods, and crafted weapons./li]
  • Economic System: A barter and coin economy, with horses as a high-value trade item.
Goliaths
  • Primary Industries:
    • Mining (adamantine, mithril, green gems), weapon and armor smithing, and quarrying stone.
    • Trade Goods: Refined metals, raw materials, and heavy weaponry.
  • Economic System: Resource-based economy with growing trade reliance.

Key Groups

Behemoth Brotherhood
A militant faction of Goliaths opposing the peace with Khanarions. They strive to rekindle war and use stolen resources to forge powerful weapons.
The Prophesied One
A chosen Khanarion destined to unite the fractured tribes. This figure represents hope for some and a dire threat to others, especially those benefiting from division.