The Divine Cycle
The Gods of Kalio are a unique mix of modern sensibilities with each of their new incarnations, and old wisdom that comes from the mystical cores that fuel the land and their powers. Each of the Gods have two components: a living being known as an Echo, and a gem, sometimes known as a Godheart, that now sits at the core of one of the twenty one regions of Kalio. These two components build complex religions and ideas of faith throughout the world, to the point that few core religions dominate even regional politics. Sometimes, faith splits itself when the various Echoes amass an almost cult-like following, as well as the ideas fueled by the power behind those people.
The Gems are powerful, and possess a rudimentary sentience, fueled by the memories and ideals of the thousands of lives who have possessed the power. The Gems reach out through benedictions, visions, prayer, and confusing messages pulled from the ether to those who are keyed into the worship of the god. Sometimes bursts of power outside the control of the Echo, and ideas that pierce the veil, as things become hairy and one of the Echoes becomes Lost…. Or worse, corrupted by the Infinite Void.
The Echoes are the various mortals who receive the reincarnated Soul of the Gods, and with it, access to some of the wisdom of their past lives, and more dangerously the divine power that comes with it. These Echoes’ power and choices have influenced many generations of Kalian lives. Sometimes, they will incarnate as a K’Vir, living a short and potent life with quick and impactful decisions. Sometimes, the longer life of an Ilsir, where the luxury of patience can lead to slower tempered decisions, led to lives impacting the world with confidence.
Manifestation
So for you game Masters out there, what does this mean?
How do I know if my players/NPC's are an Echo?
In reality, the chances of becoming an Echo in these games is supposed to be 1 in billions. However, I do enjoy having Echoes in the game because it can create an interesting source of plot points, dynamics among the players, and entertaining times.
During Character creation, I will have players roll a d100 Twice. If both numbers are a Prime Number, 100, or 1, then have the players draw from a Tarot Deck. If they get one of the 21 Major Arcana, they are an Echo of that Deity. If they don't, I usually give them a fun little bonus to starting. See the Table Below to match.
If they draw any other card, I usually multiply the total of the Card's value by 100, and give them that much gold and something non-magical based the suit. Cups get a Family Heirloom. Pentacles usually are land or a business. Swords are an Weapon or Title, and Wands are often a book, Letter, or Map with some special information.
Universal Mechanics
5e Mechanics
Pathfinder Mechanics
Plain and simple, what I use to represent an Echo in 2e Pathfinder, is the Dual-Classing Option provided in the Gamemastery Guide. This allows for unique and potent characters, that I've found truly enact the "Divine" side of the Power of the Echoes.
Card | Result |
Fool | The Hero |
Magician | The Source |
High Priestess | The Pious |
Empress | The Mother |
Emperor | The Sovereign |
Heirophant | The Sage |
Lovers | Heart or Mind: 1d4, Odd-Mind, Even-Heart |
Chariot | The Wanderer |
Strength | The Dragon |
Hermit | The Awakened |
Wheel Of Fortune | The Fortunes, 1d4, 1-The Writer, 2-The Editor, 3-The Reader, 4-All 3 at Once |
Justice | The Sentinel |
Hanged Man | The Martyr |
Death | The Mask |
Temperance | The Restraint |
Devil | The Temptation |
Tower | The Storm |
Star | The Beacon |
Moon | The Veil |
Sun | The Pure |
Judgement | The Watcher |
World | Let the Player choose. Or - Make them a Scion of the Void |
Aces | Wands - Give Wand or Staff, Swords - Magic Weapon, Pentacles - Magic Armor, Cups - Wondrous Item |
Court Cards | Kings - Give them a Secret Ally, Queens - Give them a Devoted Lover, Knights - Give them a Protector, Pages - Give them a Follower |
Type
Metaphysical, Divine
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