K'Vir
Swarmers are considered both a civilized species and a barbaric species. They are a humanoid species with insect-like traits, tending to live in a tribal style, even in a city, locking heads and crossing blades as much as they are able to fight among each other. Swarmers follow a complex code of honor and dishonor, and different laws of one-upmanship. Their insectoid view on life does also have a strange tendency to alienate them from other species.
Traits
+1 STR, +2 DEX
Swarm Mentality: If you miss an attack roll or fail a saving throw, you may add a bonus equal to the number of allies you can see, who are not incapacitated (max +5). You may use this once per short rest.
Four-Limbed: Carvers are able to carry up to 4 hands worth of weapons and equipment. While this does not implicitly increase the number of attacks a character can do, it does increase the number of weapons capable of being held at ready, and the potential actions one can take. It also means that a Carver can theoretically use a two-handed weapon off-handed.
Pathfinder
4 Armed:
The K'Vir currently do not have a feat tree (In progress). For now, please use the Orc/Half Orc available trees.
Rarity | HP | Size | Speed | Flaw |
Uncommon | 10 | Med | 25 | Int |
Boost | Lang | Traits | Senses | Special |
CON | Cr'nik | Humanoid, Aberration | Dark Vision | 4 Armed |
STR/DEX |
Basic Information
Anatomy
Humanoid
Usually Posses 6 Limbs
Speak with Mandibles
Males are often between 4'0 5'5"
Infertile females are about 5-6"6"
Fertile Females are about 7'0 - 8'8
Genetics and Reproduction
1 Female in Hive
10-20 kids
90% Male, 10% Females
Preganancy Cycle: 10-20 Days to lay Eggs
Eggs Gestate up to 3 Months after Fertilization
After Hatching, 3-10 days before they no Longer need their
Growth Rate & Stages
Males
Max Age:40
Considered Adults at: 2-5
Females
Max Age: 200
Fertility Age: Between 125-180
Considered Adults at: 8-10
Ecology and Habitats
Home: Wet, Jungly
Civilization Style: Built into the Natural world, Building into the Trees themselves
Dietary Needs and Habits
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Biological Cycle
See Subspecies
Additional Information
Perception and Sensory Capabilities
Darkvison 60ft
Patron Deity: The Wanderer
Racial Languages: Cr’nik
Traditional Homelands: Claeria
Racial Religions: The Eternal Hive, The Free Path
Traditional Names: Swarmer names are often short words, no more than 6-7 letters long, consisting of hard letters, such a K’riv, Tarm’k, Vish. They do not carry family names, and often refer to their Mother’s name as their own Surname.
Scientific Name
Homo Insecticus
Origin/Ancestry
Divine: Found and Cleansed by the by the Wanderer, Originally from the Monstrous Hive Minded K'toi
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