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Abigail's attempt to anchor a character

A creative exercise to design the protagonist of the novel. In the story, is must have a deep value for Arleen, and be represented by a real object in the world.   Abigail is struggling to invent an item that means a lot for a character who doesn't care for material stuff and doesn't even have a history of her own. Besides, it feels strange to take one of her belongings and associate it to a fictional character; like it's all too similar to playing with ghosts: they may not exist, but they can still get in your head.  

The process

Molly said she should start with Arleen's values and personality, and find something that represents them. Once she has that, any real object remotely similar to the description she writes, will work as an Anchor for the character.   Well, Arleen's values don't involve getting attached to objects, and she doesn't need them to hold onto precious memories, or to fight or be helpful.   Consciously, Abigail decided to force the character to keep a tool or a gift from someone she has lost, and is still exploring those ideas. Subconsciously, she's still looking for an object, a real object, that she can use as an anchor; she can invent a background for the item once she had seen it.  

The fictional object

 
Things that hold meaning for Arleen:  
  • Useful things
  • Weapons She doesn't use weapons.
  • warm clothes (We haven't decided about the weather)
  • Comfortable shoes
  • Some kind of bag. If they live in a world where they don't have a hundred options, like us.
  • Presents
  • Has she lost relatives or friends? No. Aaron? Would Aaron give her something?
  • Would she even keep a present from people she lost? Probably not.
  • — Notes in Abigail's notebook

     
    Anchor's Current Location
    N/A
    Anchor's Current Holder
    N/A
    Fictional Item's Current Location
    Unclear
    Fictional Item's Current Holder
    Arleen
    Subtype / Model
    Rarity
    Unique. Not even finished.

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