30.06.2020 - Thunder - The Rockwater Mansion
General Summary
Seb is playing with us now
- The king leaves after requesting an audience
- S and M knows where his chambers are
- Can reach it through the Throneroom, so we head there
- We run into Anya in the entrance, as if she's awaiting
- She is arrogant as ever
- The throneroom is assosiated with more primal, powerful symbols than the gods
- Two statues of Selune, holding fire, flanks the throne
- C finds out the water is electrecuted
- Originstory of Tritonia, was Selunes gift of fire to the first man that washed ashore in Tidehaven (Valkur gave him to Selune?)
- The king is waiting at the throne
- There is a single log for each pillar, that seems to be emitting the fire pillar
- We approach the king
- Anya was the one that insisted on these "theatrics"
- He thanks us, and points out that Rockwater needs to die, as well as her followers needs to be rooted out
- S talking about how the Green Eagle soldiers seems possessed
- S reveals that Rockwater shouted "The mountain remembers"
- All royal branches are of the Mountains
- The former king was of the Mountain, and this king disposed of him (?)
- Unclear whether she could have meant the former kings former royal line, or the blackmountains etc.
- A noble bursts into the room, shouting that he requires an audience
- He is dragging with him a gnome
- Lots of tools, staff, mechanical/metal stuff
- White hair, long ears
- Ferriz Arnini - Gnome tinkerer (Sebs PC)
- Preference to fire
- "He blew up my ship!"
- Gnome insisting it wasn't on purpose
- He wasted more that 10 000 gold, "Off with his head"
- King asks: "What did you do now tinkerer?"
- Offers the noble that he will be compensated, and that the gnome will be given proper punishment
- Asks the noble to leave, but leave the gnome here
- Apparently the gnome has been useful. Will have to owe him for this
- Asks us to take this gnome as a new member of our group
- Needs to have a precaution to keep him safe from the noble
- We will get rewarded for saving Erivale twice
- The king will knight all of us, by his own sword this time (and not knighted by the lady in his name (like M and S was))
- He requires an oath for him
- Knighting will mean we are his vassals
- If he needs our help, he will ask us
- It is up to the vassal how strong they looks at this
- And up to the king how strict about this he is
- It will mean we are now nobles (by blood)
- "I promise on my faith that I will in the future, be faithful to the lord, never cause him harm, and will observe my homage to him completely against(?) all persons. In good faith and without deceit"
- Places his sword on S's shoulder etc.: "For loyalty, for heart, for the King"
- When he does it to M: "I look forward to your service once again"
- For T: "A tabaxi swearing an oath is a rare thing(?)", T: "A Tritonian knighting a tabaxi, likewise"
- "Rise knights of Clover"
- Will give us some land
- Asks his page(?) to give us any land, somewhere in the north (so that we will not be landless nobles
- Is given the farm that we bought the cart from
- Asks for names, is given:
- Coty
- Left-handed hummingbird, of the Bright Cliff Clan
- Manath Wildwarrior
- Sylword of Sadina(?)
- Is put down as the order: "Knights of the Clover", but we can easily change it later
- We will take the gnome under our protection
- Is also given:
- 3,107 gp total:
- 700 cp
- 3,000 sp
- 2,100 gp
- 70 pp
- 100 gp gemstones (×12):
- Amber (transparent watery gold to rich gold), ×2
- Amethyst (transparent deep purple), ×2
- Garnet (transparent red, brown-green, or violet), ×2
- Jet (opaque deep black)
- Pearl (opaque lustrous white, yellow, or pink)
- Spinel (transparent red, red-brown, or deep green), ×2
- Tourmaline (transparent pale green, blue, brown , or red), ×2
- Magic Item :
- Hat of Disguise
- The hat allows us to cast disguise self
- Asks us to go to Rockwater's mansion, she will probably not hide there for long
- If we wait for morning, he will get his spies to give us info about the layout etc.
- Coty asks a really important question:
- Can she get one of the burning logs? Is denied.
- S says he will get her something cooler
- The king informs S that Arnini can be trusted, but has to be taught control, balance etc.
- S would like to talk to the king about what happened in Bricot
- "Apparently the war isn't over"
- King: "The war is over, just some factions that are dissatisfied"
- We mention that Rockwater has a songsteel vein. S thinks it is the island we found Eri at
- Mentions that the Lady was on the island too
- King wonders what we did so far north.
- M mentions asking the Red Hand (?)
- The tribesmen call themselves The First Folk
- We go to rest
- S talks to T privately
- Thanks her for saving him alongside M
- Apologises about not telling her about the interrogation
- "You of all people should know that everyone keeps secrets"
- Arnini talks to C
- He's from the Academy, famous there
- Knows the twins
- C plans to go there tomorrow, maybe finding Orthun
- Tries to tell her about a letter he got, with her name on it
- It's about some missing runes
- When he opens it to show her, the letters starts burning up
- C hitches up her dress to show him the runes
- Talking about how she doesn't remember anything before waking up in the ice
- (Seb trekker linjen til Avatar =O)
- S identifying the bracelet
- 1 Conjure Air Elemental each day (5. level spell)
- Has to attune to it
- S asks C what she can remember
- Smell of fresh baked bread in the morning
- Gives her the bracelet
- Assigning the Hat of Disguise
- T picks it up and starts looking at it
- She gets it
- C starts talking about the name of the Order
- Wants Order de fleur (?)
- T brings up referring to ourselves as The Luck earlier
- Arnini stays in C's room (sharing a bed… Arnini is Gay tho, and C does not seem interested)
- We all get an early breakfast, except for S
- C and A gets T and M to join them at the academy
- Leaves a note for S: "We Academy Now. Good luck. Coty <3" (??)
- At the academy
- Lots of random explosions
- Heavy metal doors (?)
- Lots of sounds etc.
- As if the building itself can barely contain all the magic inside of it
- Lots of familiars
- A leads the way to the twins
- In the highest towers
- A burning gnome runs towards us yelling "The greatest power" (??)
- Coty uses Hold Person, then Fog Cloud, then Shape Water, to put him out (Gir 1 dl vann hun kan manipulere…)
- He starts moving in slow motion. "What are you doing? You're ruining the experiment."
- C then casts Longstrider on him
- The rest of us takes the time to move out of the way
- He is going to fast, so he can't turn the corner, and goes unconscious
- A female gnome checks on him. "Well, partially successfull"
- The twins room is bigger on the inside
- Maxina is waiting for us
- She really wants to do some soul experiments based on a tome she found
- Asks C to stand 'over there'. Warns others that we shouldn't be in the vicinity, as it was dangerous
- A gives us some metal helmets with goggles
- Maxina: "Just let me know if it hurts to much"
- Does a ritual, dips her hand into C's skull
- Slaps her, then whacks her with the tome
- C is now remembering a bit
- S discovers two notes slipped under the door
- The note from Coty
- A crude drawing of the layout of the mansion
- Uses Sending to message M, asks how we are doing, and if he should come over to where we are
- M answers kinda confused, but tells S to come if he wants to
- S gets a lot of breakfast, then heads over to the academy later
- Notices someone following him
- A woman wearing a sailor hats
- He starts following her instead??
- She darts into an alley
- S casts locate creature to find her
- Then continues to the academy
- Asks for directions from a random guy
- He starts reading his palm, then directs S up to the tower we're in
- S insight: The person was reading S's future through his palm
- Enters right as the experiment is over
- Maxina starts talking about everythin making sense now: 5 runes, 5 party members
- Who is the party member with the unknown element, and what element is it?
- S informs us of the map
- Maxina asks us to come back for more experiments if we doesn't die
- Asks C what she remembered
- She got some visions about her mom and dad
- They were wearing fine clothes, then blurry
- Then she is talking with someone, that tells her to go gather the elements
- Then is stops, and she's where we found her (?)
- Recollection of another diety "Nu Wha" / "Nüwa" (alternate spelling)
- (Mother god, that shields the human world from the god world. Using pillars of elements, stops gods form directly interfering with mortals)
- S has heard of her
- We take a look at the layout
- A wall covering the area
- Some guards at the main entrance
- T tries the Hat of Disguise, looks like Lady Rockwater, dressed like at the banquet
- Takes it off to avoid attention from passerbys
- Plan:
- C and T sneak in, prevent Rockwater from escaping
- Windows on the first floor are borded up, so we'll both go through there
- C is a butterfly and T will turn into Rockwater once inside
- We will try to find Rockwater, to prevent her escape. After 10 min (?) S will send a message to T, to check if we're ready for them to start breaking in
- No basement on the map
- We begin
- T is seen (only tail?), manages to distract with a thrown rock, and can get inside
- In a bedroom that hasn't been used in a long time
- T hears pacing in the hallway
- C is small enough to crawl through keyholes
- T picks a chest, find 70 gp, 20 sp
- Then goes into the room C is trying to get her into
- 2 chests
- 1st full of letters
- Many seem to be sealed, or have broken seals
- Some correspondence between Rockwater and the Green Eagles
- Also to dignitaries, nobels etc.
- Shoves them into her bag
- 2nd is trapped
- T is paralyzed, falls to the floor, making some noise
- C hears it, goes out of wild shape, Lesser Restoration, warns about a heavily armored guard outside, then back into Butterfly
- Inside chest is a bony child sized hand inscription on them. One letter, and a red potion
- Letter says: "We found the spawn" Signed "For the Lady"
- Takes everything
- S messages. T asks them to wait, tells them the situation. Warns that they might be working with the Lady. Ends with "Creepy child hand".
- S has ritual cast Detect Magic, wants to circle the mansion
- A makes him invisible with some high tech cloak
- He then walks inside the fence, and starts circling the mansion
- There is conjuration magic underneath the house (This one is very strong compared to the others)
- Enchantment magic on first floor
- Some divination from the second floor, Illusion from the same place
- He then returns to the others
- C is flying around the 2nd floor
- Hunting room with suit of armour standing in it
- Another room has a fireplace that's been recently lit
- In another room she finds Lady Rockwater and a guard
- Flies back to T and tries to signal
- T manages to get past the guard
- C is hovering over the keyhole of the door to Rockwater
- T sees who's inside
- T Disguise Self to look like the guy in the hallway
- Tries to signal the others through a window…. While disguised as a guard
- They eventually understand something is going on in the Rockwater room (maybe that T was captured)
- The outside crew starts planning how to get in
- Using a clockwork noise device to cause a distraction
- They still get noticed when they're in the middle of the garden. The alarm goes up
- S Hold Person one of the guards
- Rockwater and guard notices the alarm, and starts running out of the room
- C casts slow on them, Rockwater fails
We level up to lvl 9! ^^
Plan: Rush into the room, pretending to be a guard, and tell her that the intruders are in the stairs, and that it would be better to go out the balcony (?)
Report Date
06 Aug 2025
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