20.12.2020 - Thunder - Flow of magic
General Summary
- T and C are heading back (?) to the inn
- On the way a middleaged female human grabs T
- Asks for help getting some 'nasty elf addicts' out from her basement
- T follows C to check it out
- No one wants to enter her shop, knowing that the elves are in her basement
- T knows about the rasism/isolating from magical races
- Also knows that some people gets addicted to magic
- Goes into the basement
- A cage in the corner the size of a big dog
- In it are two starving looking, dark blue-skinned elves
- T gives them food, and introduces heself as Bird
- They are Vulmar and Alea (male and female)
- Insight, they will most likely behave (maybe)
- T notices a hidden entrance in the basement
- They finally admitt that it goes to the sewers
- To bribe them to tells us more, C gives them more food and Ghost Ale, which apparently consists of magic
- They don't know if the sewers connect to the tower
- T notices their necklaces have crystals in them, which now glows
- Vulmar uses magic to open the cage
- We let them og, and he promises that he'll remember this
- T wants to find out if the sewers connect to the tower of Forgiveness
- The tower is to the west
- The corridor is going south to north, the elves are going north, so we decide to follow them for now
- T leaves ballbearings
- Suddenly we hear yelping, and several feet running
- We try to hide, but C is bad at it
- Three withered are running towards us
- Behave similarly to zombies, but more aware
- As T shoots the first one, C turns into a baby seal and swims over to the other bank
- As she backs of from the zombies, the cat from before is standing before her
- It is holding some ballbearings in it's mouth. Talks in T's head
- He jumps over to the other side, picks up Coty with his mouth, start running in the direction of the withered
- T doubles back, to use an intersection to get a long jump, and chase after the cat
- The withered tries to wade across, but we're too fast
- Void
- On the way back to S, with the elf leading him
- They come across a pack of 5 withered, but manage to sneak past them
- There are different architecture in different sections of the sewers.
- This one is much better craftmanship than the rest
- The elf doesn't recognize this place (?)
- (Niels said the name of the elf, but I didn't catch it)
- There's a screaming wind kind of noise from an opening (Door shaped awning)
- There's an arcane storm around a statue (?)
- The elf says this is not normal
- Explains that she's been researching the sewers
- The laylines are off, maybe this is connected
- V uses detect magic and relays the information: it's raw magic, not a specific school
- The elf thinks this means that it's a Heartseed
- It can potentially grow into a tree, which fruits could nourish them enough to make them less reliant on others magic
- They would have to feed it somehow, or bring it to a better location
- Asks if V would be able to move it
- He uses mage hand to grab it, the storm doesn't follow
- The seed starts to dim when moved further from the storm
- The elf thinks the seed is feeding of off the storm, must find another source of raw magic to feed it
- Should not move it out of the storm for long (??)
- They decide to keep going, and assume no one else will try to take the seed
- Arnini (and Sylword)
- Is tinkering, when he crates something like a black hole (??)
- Is teleported into the same force cage as Sylword
- The cage is floating above an empty well
- S is unconscious, floating in the air, and magic energy seems to be streaming from him into ___
- Some of the people around (elves and yuan ti, at least 10), seems to be casting something through their focuses
- They're all chanting the same thing
- Casts cure wounds on S, waking him up
- S promises that if they survive this, we're never splitting the party again
- They try, but can't cast spells through the force cage (but can cast spells inside it
- S tries to dispel magic, but realises he doesn't have any spell slots
- S gives A permission to make explosions
- A casts Fireball inside the cage, it does nothing but hurt them
- The onlookers are shocked though, and some of the chanting stops, stopping the drain of magic from S and A
- "Are they dead?", S and A immediately play dead (Badly)
- It's at this moment Void is escorted into the chamber by his guide
- She walks up to the leader (Glannin)
- V asks A what he's doing here, but A's just as confused
- V then goes over to try to convince the leader to let them go
- He doesn't believe her about the seed and fixing the laylines, but V backs up her story
- S mentions that he is strong. "Get my powers back and I definitely can"
- Insists that he needs all his power back to do it
- A pipes in that they will need his help as well
- Comes to a compromise, and gives S his 5th level slots back
- He dispels the force cage after moving it so they can land safely
- They meet up with T
- Seeing Coty hovering in the air, but not the cat holding her
- S notices faint eyes and a grin
- T asks, and realises no one else can see the cat
- We recap what they've done
- T gives S the butcher's knife
- V leads us back to the seed
- In the seed room
- 30X30 meter(?) room
- statue in the middle, elf
- Hole in it's chest, going straight through
- On the other side, solid metal door
- T notices there seems to be magic flowing to the statue from the hole in the wall
- Something glowing at the feet of the statue (seed)
- S wonders if the door leads to the tower of forgiveness
- The door is facing north-ish
- T is resonably certain they're not under the tower
- We og to investigate the hole
- It seems to be manmade
- Script and vines engraved (?)
- Can't see the end of the long narrow tunnel seen though the hole'
- S tries to jam his shield into the hole, it's very difficult and he only manages to cover it partly
- As it is partly covered, the storm lessens
- There seems to be magic flowing through the door
- S casts Animate Object on the statue
- He orders it to pick up the seed and walk towards us (by the hole)
- The storm is brought with it
- (Niels described it in a way that makes me think of a water column being stopped by a rock. )
- Nvm, the magic goes through the hole in the statue (because it is now facing the hole)
- When we get the statue to turn slightly the magic goes into another hole in the opposite wall, not straight ahead and the magic has to bend slightly
- This stops the storm, but the current is still there
- Symbols on the wall glows (?) lighting up the door (?)
- Maybe unlocked
- The seed is being held in the stream. It remains fine
- Void tries to push open the door
- It's warm to the touch
- He's not strong enough (?) to open it (Or doing it wrong)
- The symbols are a type of ancient elvish, seeming to indicate that this is a vault door (We can't understand anything else)
- T looks through the other hole, it looks like it goes into another room
- V throws a pebble through after casting Light on it, it's about 5m to the other room
- The holes are about 1m in diameter, the flow of magic filling about half of it
- T goes into the hole, trying to avoid the magic, but not being able to avoid all of it as it tugs her along
- There's a 4m drop down to a tiled room
- A high celing that har flowing, glowing(?) scripts on it
- Mosaic on the walls
- Pictures of elves, same color as the one we've found
- An enourmous mountain
- A circle of stones in the center, maybe a well, not deep
- T climbs down
- The room opens up into something bigger
- There is a petrified plant in the well, a tree stump
- After T shouts to the party, she starts hearing metallic footprints
- T hides behind the well
- A large metallic being walks into view, dragging a greatsword(?)
- Searching with it's one eye
- It finds the glowing pebble, but dismisses it quickly
- It eventually walks back
- T tells the others to move the current to let her thorugh
- Hearing her, the footsteps return
- S and A redirect the beam with S's shield
- Able to cover most of the hole
- The door stops glowing
- Thunder gets out
- Different runes on the door glow when we say different elvish words
Plan:
Move the statue so the current is going through the hole in the statue, but into the wall, so the other hole is clear. Then investigate the tunnels/rooms
The current probably has to go through both holes to open the door, when we figure out the rest of how to do that.
A last ditch effort is to go through different elvish words and figuring out how to light up all the symbols, but I doubt that is the intended way to solve the riddle.
Might have to move the seed to the tree that I found
Report Date
06 Aug 2025
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