16.05.2020 - Shui Mythri

General Summary

  • Starting in the underground temple, which has a secret entrance into the city.
  • The temple is larger than we have explored, despite the fact that we've been living here for 20 years
  • Living in living quarters, that we're used for something else before us. Smooth walls, impossible to carve into. Ancient and newer holy symbols painted on
  • Haven't met anyone that treats us as an equal, as our teachers rever us.
  • We've gone through a ritual when we were first found, and brought to the temple. It was to decide whether we were actually agents of Mystra or not.
  • The cult has now deemed the time right, as they have interpreted the signs. And out quest to bring magic back to Yin must  start
  • We have a stratergy meeting in our room
  • Servant has just given us food and supplies
  • Potential plans:
  • Inflitrate, get allies and more information
  • We'd need to investigate who it would be good to get support from
  • Influence the children and the pure
  • Investigate the God emperor
  • Fu - try out as guard
  • Cover:
  • Hai - ?
  • Cover:
  • Shui - Tutor?
  • Cover: Scholar from known academy
  • Problems
  • Hiding aasimar heritage
  • Siblings from out of town, looking for employment
  • From Suto (town), house burned down. Travelled to the capital to seek employment, and to start our lives anew.
  • Plan:
  • Get a small place for us to stay
  • Get jobs, preferably in the castle
  • We head out into the city. Shui sends Ari (Sparrow) to listen for jobs or oppurtunities
  • The last challenge is to open the door
  • We place our hands on it, and symbols/patterns light up, when complete the door vanishes, opening into a storage room
  • The door reappears behind us, looking like the wall
  • Stairs leads up to a trapdoor
  • Hai goes up the stairs to look through it
  • The steps loudly creak, one of the steps breaks, and he falls
  • Shui uses prestidigitation to hide their tracks
  • The trapdoor is locked from the inside, with a bar
  • Goes into a basement, with another staircase, leading to a door
  • Debris in next room (?), windows looking into the city (orderly houses, stone paved roads, lively market)
  • The other houses seem to be in disrepair as well, but the roads are clean
  • Hear birds upstairs, but no people
  • Japanese style houses made of stone, further into the city, they're made of wood
  • Exit into an alley
  • Humid weather, about to rain
  • We are currently to the west of the Cat House, still within the walls
  • Large tower w/ stone(?) disk w/ spiral symbol on it
  • Guards walking in pairs or in trios along the main road
  • Monk/priests walking in black and white clothes
  • blackclothed ones seem more revered, solem and deliberate
  • Wearing symbol of the spiral on them
  • A tabaxi boy tries to steal from Shui, she grabs his hand
  • When she lets him og, he kicks her shin, and runs away with other children (mostly tabaxi). All of them in tattered clothing
  • Fu approaches the guards
  • Says he is a warrior and is looking for work, perhaps with the guards
  • They say he can either report to the southwest gatehouse barracks, or the tower barracks by the market
  • Fu warns them to "be careful of small tabaxi. They kick."
  • Fu doesn't know what The Path is…
  • Hai and Shui goes to look for residence
  • Right before the market, there is an inn with a 'sleeping giant'-sign
  • Considering making the place we appeared in liveable
  • A figure drops from the air, and lands behind us
  • It is a human teenager, alive, fallen from the highest window of the 4 story inn
  • Unable to move, in pain
  • A figure seems to be looking down from the window, then quickly disappearing.
  • A female half-orc rushes to him and begs someone to help her son
  • A white robed person asks for help to carry him on a stretcher to the academy
  • We go to help
  • We get to the academy (in the red square area on the map)
  • We enter a courtyard with a large building at the end
  • Get into the infirmary, goes into 
  • Monk says that they don't know if he can be saved, goes to get supplies
  • Mother is distraught
  • Shui tries to distract her away, but is not successful
  • Hai tries to get the mother to accept his help via his 'innate healing abilities, that he's never used'
  • She is conflicted as it would save him, but stray him from the path
  • The monks enter the room before she accepts
  • He starts an operation
  • Gets more and more frustrated
  • Calls it impossible, but calms himself and reminds himself to follow the path
  • Tells the mother that there is nothing more to do that linder his pain, and let him pass peacefully
  • He administers it, and respectfully bows out of the room
  • The mother doesn't even look at Hai, but says "Do it"
  • He heals the boy (Not completely human, some orc features)
  • Mother says "We strayed from the path, but now we head towards it again"
  • Says this probably happened because he is hot headed
  • She asks if there is anything she can do for us
  • Her son is a student, she can ask the Dean if there are any open jobs for us. (Will mention us as family friends)
  • Recommends the Golden Hawk Inn for a few nights
  • Asks us to come here tomorrow morning(?) and hopefully the Dean will have time to talk to us
  • Her name is Temoti
  • The Dean's name is Dormin Halfwit
  • Fu heads to the tower
  • He buys a pie when a hawker tries to sell it to him.
  • In the market there is a blackclad monk standing on a stool, preaching about the path to the people
  • The door into the tower has a puzzle on it.
  • Guard says it "Opens for those worthy"
  • This is The tower of forgiveness
  • They have some available positions, directed to talk to the quartermaster in the back of the gatehouse
  • Fu asks about recent troubles
  • Normal trouble about wild magic users (monks mostly deals with that)
  • Was f.eks. an incident close to the shadow well
  • Then they deal with thieves etc.
  • Fu tries to get us all jobs in the guard
  • Says we're out finding a place to stay now
  • Quartermaster says we can go through a trial
  • Fu says he doesn't know what the path is. "Can't stray from something you haven't found yet"
  • Quartermaster will assign him a tutor. We must follow the path if we're to work there
  • Most likely a combat test (and maybe a scholarly test for Fu) before we can join
  • Can enlist us on a trial basis for a week. Can take the test at any time
  • Fu will do the test now
  • Prefers his wooden quarterstaff, will have to at least have to wear the proper attire
  • Within 7 days, he will have to give the location of his home and a witness to the contract
  • Signs the contract (Standard working contract)
  • His captain would be Captain Dashawn, he will meet him outside in the yard
  • Fu gives the quartermaster the pie

 

Report Date
06 Aug 2025

Comments

Please Login in order to comment!