15. - 17.08.25 - Scribe-5 - Physical Session

Friday

  • Spellslots lost during the fight are restored (but not the sacrificed ones)

Saturday

  • 21 of the 40 infernal books survived the trip to the material plane
  • Erin is still wearing all of Voids magic/cursed items
  • She is exhausted (4 lvls) and injured
  • Desa enters, wearing her hunting outfit, as normal
  • Sylword goes to make dinner, as Bucket fills Desa in on the story
  • Coty heals Erin
  • Everything we sacrificed is permanent
  • Vistrida Thorne & Thargnak Ironroot Thorne thinks Veilhearth is beautiful
  • Desa cuts off Burket to get him to explain the dragon egg
  • Since Coty kept it cold she has parental responsibilities, which she accepts
  • We'll which keep it on Coty's room, which is cold
  • Scribes identifies it: it has been enlarged w/ Enlarge/Reduce
  • Scribes dispels it upon request
  • We show Erin around, and tells her that she should stay away from the Empress's room
  • Erin also thinks people are difficult to understand
  • Coty & Erin will help Scribes think of a prank
  • Erin's eyes glows a bit when she sees Void's room
  • Gus Barrelmug is very tall & round
  • His face also looks like a barrel
  • He's been busy at the forge
  • The butler (Sir Reginald Fairweather) greets us
  • It's been a week, instead of two days like we experienced
  • The new hires are doing well, but there's a few ones to look at
  • He'll get Erin some clothes
  • Sylword feeds us great food (testing out what Erin likes)
  • Erin is not into art, but was brought to the art school by force
  • Coty needs to regularly blast the egg with ice
  • If she stay close to the egg, it will become more connected to her
  • It's not a silver dragon egg
  • Grandmother's payment is slowly fading
  • The Desert dwarves are not happy to have not gotten called
  • They have found some stuff (some valuable, some useles, some practical)
  • They're ready to go home
  • Sylword makes sure Erin knows she is welcome. She needs some time to think about things.
  • Coty and Desa go to Scribes' library
  • They ask Amber Thunderguard to research what kind of dragon it is, and how to take care of it
  • The desert temple is in South Halad
  • Bucket, Scribes & Desa Teleportation Circle to the desert temple, and Teleports back
  • The dwarves have been injured while here
  • They've only excavated a part of the temple
  • There' probably more secrets in the temple -> they'd need about a month to excavate it
  • They barely survived the curses of the temple
  • Scribe casts Detect Magic to check for dangerous artifacts
  • A box of scrolls is cursed. That's how their leader got his scar
  • He doesn't want it healed, as he thinks it looks bad-ass
  • Treasure:
  • A box of scrolls
  • (something I didn't hear)
  • There's some inate fire magic on <something>
  • A golden desert-themed amulet with protection magic
  • A small obsidian scepter with glowing runes (divination magic)
  • Flowing, camouflaged cloak
  • Ancient stone tablet, divine runes
  • A map drawn by a scout. A drawing of something on the wall of a trapped room
  • A strange map with some directions
  • Scribes deciphers it: it seems to predate the temple
  • It mentions The First People.
  • "Path to Someone"
  • It depicts an area that probably doesn't exist anymore
  • A lush oasis civilization in South Halad
  • We teleport everything & everyone to the Guild (a meeting room in the pub)
  • Scribes identifies
  • Harp of the Sunstone (fire res, cast Daylight 1/day
  • Pharaos blessing (heat/dehydration protection). Desert resistance for 3 days
  • Obsidian Scepter (advantage on intimidation against undead. Protection against Evil and Good 1/day)
  • Cloak of the Sand Wraith (advantage on dex(steath) in the desert, Pass without Trace 1/long rest)
  • Stone tablet (1/day Cleric/Paladin can cast Guiding Bolt 3rd lvl)
  • Scrolls: (cursed on touch, fixed by Bucket)
  • Protection from Evil and Good
  • Unseen Accountant
  • Benign Dismemberment
  • Masterwork Thieves'tools (from graverobber)
  • Gems (see discord) -> 1200gp
  • Coins (1500 yp, 10800 sp)
  • Bucket gives them all the magic items except the stone tablet & the scrolls, we split the treasure 50/50
  • They'll drink on their party name -> The Stoneforge Company
  • For another 300 gp they'll do another week
  • Someone else will be the main point of contact
  • Bucket will heal their injuries tomorrow
  • Our part of the dwarf quest
  • Scrolls
  • Stone tablet
  • 750gp -> 150 gp each
  • 5400sp -> 1080 each
  • 600gp gems -> 60gp each
  • Bucket gives his share to the guild
  • The spymaster will investigate important events, and if the Green Eagle devil is within 50 miles
  • We sleep
  • Coty's dolls:
  • All grand thoughts come from the heart -> Coty
  • In the grand tapestry of life, every thread counts -> Void (/Erin)
  • The pursuit of knowledge is a grand adventure -> Scribe-5
  • Life's greatest moments are often found in the grand gestures -> Sylword
  • In every challenge lies the seed of a grand triumph -> Burket
  • Coty assembles the figurines, taking the enchanted (Void) figurines (Sylword), and putting the infused leaves (Bucket) into the room inside them. The calligraphy parchment (Scribes) is transferred onto the carvings.
  1. She first imbues the figurine w/magic
  2. Then imbues herself with Ice, to commune with Ulutiu
  3. She fails to carve the words (An arcane surge flares up in the figurine, causing a side-effect)
  4. She crit fails to put the leaves in the figurine (Ulutiu withdraws)
  5. She bonds with Sylword to get Ulutiu back
  6. (Bucket casts Guidance) She tries to understand Erin's needs & feelings. Bucket advices her to start the convo with Hell's weather, or women's problems
  7. Erin has questions for the party
  8. Coty gathers us
  9. Erin wants to help to get Void back
  10. Erin's original body is back home
  11. We promise to help
  12. She shows us the pendant
  13. Scribes crits: It's the symbol of the royal fanity of Foierale. High elves)
  14. Erin pretends she doesn't know
  15. Coty asks about hour her home was
  16. It was quiet, with a lot of trees.
  17. Erin wants to travel, but wants to focus on saving Void for now
  18. Sir Reginald Fairweather (the butler) will test out how well she does in combat
  19. Coty succeeds, and gains a frost feather
  20. lastly, Coty convinces Erin to dance with her. They do an ice skating dance. This completes the ritual (Barely)
  • Ulutiu looks at her like a proud parent. She gets 5 piety points, and the figurines are magic items now
  • 1/long rest on atk/saving throw: +2 AC on that attack or adv
  • Alsoi: Bucket's lets out a slight "Woof" when danger is near
  • Once activated, all figurines will light up
  • The used one will be blue, while the others will be Burgundy
  • Requires attunement
  • Scribes talks to Erin about pranks
 

  • Scribes investigates the infernal books:
  • (Easy) Lung Burst, 6th
  • (Easy) Glyph of Warding, 3rd
  • (Easy) Ice Knife, 1st
  • (Easy) Detect Thoughts, 2nd
  • (Forbidden, Bucket removes curse) Fly
  • (Dangerous) Far Step, 5th
  • (Obscure) Threshold Impact, 4th
  • (Obscure) Nightmare Hug, 5th
  • (Easy) Flesh to Stone, 6th
  • (Obscure) Intensify Gravity, 4th
  • (Forbidden) Planar Binding, 5th
  • (Obscure) Conjure Cover, 1st
  • (Obscure) Mental Prison, 6th
  • (Forbidden) Pins & Needles, cantrip
  • (Forbidden) Modify Memory, 6th
  • (Easy) Legend Lore, 5th
  • (Obscure) Arcana Magnetic Storm, 7th
  • (Obscure) Incendiary Cloud, 8th
  • (Easy) Rumor, 1st
  • (Easy) Dream, 5th
  • (Easy) Zippit, 3rd


Comments

Please Login in order to comment!