11.08.2020 - Thunder - Dimensional Tabaxi death-trap

General Summary

  • T runs ahead
  • Finds a small statue, glittering in several? colors, as if half-translucent jade
  • Looks like a small version of Cloud
  • T touches the statue, and is immediately sucked into another plane
  • A figure is standing on a pedestal close by, reading a book
  • As this happens, one of Arnini's inventions start making sound
  • He eventually finds it, and ethereal tentacles reach out of it and drags both Arnini and Sylword out of this dimension
  • They appear on the floor in front of T
  • The fog falls (still on floor) revealing a gnome, reading a book
  • Almin the Scholar
  • He's wearing a pendant of a compass, where the needle is a pen
  • T has seen it before, in the captain's map she stole from the ship
  • He's surprised that we're here, but continues reading
  • Something is changing
  • We shouldn't be here, we weren't here
  • The book is full of map, but connecting lines etc. not landmasses
  • It is changing as we watch
  • He seems to know a bit about T, and her history, but not her name
  • She gives him her name
  • Based on this, he knows who the others are
  •  "If you value Nakhum(?) you will listen", "If you value what it says on your buttons (???)"
  • Asks S "What kind of follower of Moradin are you, if you don't know what your button spell out"
  • T threatens to burn his book, if he doesn't help us
  • He goes serious, "You can try" (But shouldn't (?))
  • He will reveal her sister, if we help him figure out what's going on
  • T realizes it might be possible to change the past, and save Cloud
  • The others asks questions, but eventually agrees to help her
  • Almin says whether it's possible or not depends on whether or not we succeed on 'this'
  • Almin flips through the book, and sends us to another dimension
  • We appear in a room, with a stream of blood running through it
  • Still the same ethereal music
  • T hears low, screechy discussion, coming from the west
  • S tries to open the steel door
  • A thunderous voice speaking in a language he doesn't understand, deafens S (no one else hears this)
  • It opens up into a hallway, with a wooden door at the end
  • We go to investigate the voices
  • Leaving a trail of bloody footprints behind us
  • A goblin peeks around the corner, before rushing back
  • A stairway, worn into a half-circle, with a hole at the top
  • A beartrap before one of the entrances
  • T disarms it
  • Something starts rumbling, moving from above
  • One of the hallways are full of dead, squashed bodies
  • Two more crushed tabaxi in the other hallway
  • A barred archway, with dwarven and elvish
  • T understands
  • Until am I not, yet you me I flown (words missing)
  • S notices that one of the corpses looks a lot like Thunder, starts pulling out a diamond (to Revivify)
  • A casts Lesser Restoration on S (with a gross machine, crawling into his ear), to clear his deafened condition
  • Then explains that T is further in
  • The boulder magically turns to follow the path we've taken
  • T finds an iron portcullis
  • A swarm of insects fill the floor behind it
  • Someone has written on the opposite wall: "The walls listen"
  • a door opens on the other side of the portcullis
  • T finally finds out that one of the corpses is her sister. Realizes that the other corpses is at least very similar
  • T finds an empty room
  • When she enters, banners(?) flow down. Covered in arcane runes
  • S reads the archway writing: "Until I am measured, I am not known. Yet how you miss me when I have flown."
  • As the boulder reaches the fork, where we split up, it duplicates into two boulders, to be able to go both ways
  • T breaks through a door, and a goblin is fired from a catapult
  • She dodges, and someone else starts stepping into it
  • T runs up, sees 10 of them blocking the hallway
  • She nopes, and runs back the way it came
  • S gives up on the riddle and braces for impact
  • The boulder passes right through him, disappearing when hitting the wall
  • As Arnini enters the arcane room the walls turn to wood, and everything starts burning
  • A notices that there is a missing part of the arcane pattern, as if someone has cut it out, and replaced it with something else
  • Arnini thinks this interrupted path is what Almin was talking about
  • T tries to open a door, but gets stuck to it (Crits cutting herself loose). She and A decides that taking on the goblins are the best bet
  • T steps into the room first, getting shot with a flying goblin
  • She stabs him, and drops him on the floor
  • A casts fireball (with a flamethrower) and obliterates the rest of the goblins
  • S manages to open the riddle door
  • Inside is a large demon-like creature
  • S nopes out of there, and runs towards the rest of us
  • S (and the demon) reaches the arcane room
  • A hits with three scorching rays
  • T finds a stair up, finding a door at the top, with another Cloud corpse, this one indicating a trap when you touch the handle
  • T manages to unlock it, but must still open it
  • She uses a bone necklace to open it, avoiding the trap
  • it opens to reveal fog
  • T walks into it
  • Arrives at the place with the gnome
  • ------- Something is still missing
  • The demon catches up to A, but he Expeditious Retreats
  • Frustrated the demon speaks a word of power, stunning A
  • The gnome tells T that they need to fix the pattern
  • She starts walking back through the fog, yet can't find the way
  • S reaches T, but A calls for help, so we decide to go back (T needs to go back anyway)
  • S uses Life Transfer to heal T
  • T deals some dmg, but it has resistance
  • S casts Magical Weapon on T's rapier (magical, +1 to dmg and atk)
  • We all massively fail wis saves, and has our minds affected (Confusion)
  • S freaks out when T stabs him (because of the spell), even after all of us saves
  • T crits the demon twice, killing him on the last one
  • We go back to the arcane room
  • It is brick walls again, with no sign of the fire
  • T forges a new patch (forgery kit), with the help of A's Mending
  • It works
  • We decide to go check if the demon was guarding something
  • This was probably the goblins' base before the demon
  • Not a lot of valuables
  • A is the only one looting
  • The room slowly fills with fog, until we're standing by the gnome again
  • He agrees that we fixed it
  • he is confused by T saying she wants to change the past to save her sister
  • She isn't dead!!!
  • In a chamber surrounded by hooded figures doing a ritual.
  • She is in agony. Eyes lit, arcane magic flowing
  • T offers Alvyn's bow (she hasn't uncovered it's secrets, so it's valuable to her)
  •  She is in the Tower of Forgiveness in Hugo-Sha
  •  If T finds more items of great value, she can trade it with him for more help/info. (No need to contact him)
  • S leaves behind his mess kit. No words
  • The gnome tells us which way to go to get back, and we return in the hallway filled with Green Eagle stuff

 

 

 

Plan: Get to Hugo-Sha as soon as physically possible!

(Also, S might be careful around her, so be aware of that)

Check the captain's map (it had the same symbol)

Ask Arnini wether the wizards have teleportation to Hugo-Sha

Report Date
06 Aug 2025

Comments

Please Login in order to comment!