05.02.2021 - Thunder
General Summary
- Arnini tries to charge his crystals in the energy beam
- The crystal eventually breaks in half
- They are warm to the touch, and there's a small glint of light in one of the halves
- S stays behind to rotate the statue to point the beam at the wall, opening the way for us to all get back out of through the hole
- T picks up the seed, and her, Void and A go through the hole with the beam still there, so the seed doesn't die
- Void first, then Arnini, and Thunder last
- As we go through, the Cat Lord walks out of the room with Seal!Coty
- Void asks S to tie a rope around the statue, that we can use to climb down into the room
- Void and Arnini climb down
- T starts sprinting and tries to jump over to the tree, using the beam to push her forward
- She hits the trunk too low, but quickly climbs up to save the seed
- She can hear a soft melody from the seed
- Arnini uses his mage-hand/extendable-dinosaur-head to hand T Woodcarver's Tools
- null
- Nothing new happens with the seed, so we decide to take it through the next hole
- Arnini realizes he has both a mage hand and rocket boots that will be easier than T jumping another 20 feet to save the seed
- Arnini takes the seed with the mage hand, and T climbs down from the tree
- Void hear the golem getting closer
- Our new sign for danger/golem is jazz hands
- T and Arnini flies up to the hole, and gets T to use her rope, so we can help Void climb
- Through the second hole
- We're pushed faster and faster, and finally see light at the end of the tunnel
- It opens into a large open space, with the sound of voices
- T tries to use her claws to slow down, it's not very effective
- Arnini uses his rocket boots to fly up when exiting the hole
- There is elves and yuan ti milling about, and a strong feel of magic in the air
- It's the room where A and S where in a magic cage
- So they we're probably thrilled to see the magic beam the first time. Then it disappeared and reappeared several times
- T kicks off the edge, and jumps over the well she was heading into, doing a fancy spin in the air and a summersault
- Everyone is impressed, and then A follows it up with a summersault with his rocket boots
- Void finishes the performance with making his pact weapon a warpick and ramming it into the floor in the hole, to slow his advance
- He is able to climb down as if he has spider climb
- There are many holes in the chamber, and the magic beam criss-crosses across the room
- People are celebrating
- Referencing it as the lifeblood
- T mentions that she thinks the seed will grow in the well
- Glannon approaches with the Arcanist (Void's guide)
- The Arcanist instructs A to move the seed over the well, where the flow coalesce
- Before he does so, he puts another of his crystals in the middle of the magic flows
- It starts spinning in space faster and faster, as it starts glowing from heat
- Then it shatters, falling down into the well
- A puts the seed in place (This one does not spin)
- (The elf city is Awarth)
- The arcanist explains that "The lifeblood is given to the heartseed. All it needs now it the spark of life. Who is willing?"
- The crowd all answers that they're willing
- "Only one spark is needed"
- Glannon insists that he does it
- He starts jumping into the well, but the Arcanist rushes past him and jumps before he can
- The energy from the well cracks the seed. The tune grows louder, as the vines grows into the well. The tree has taken root
- The Cat is sitting by T with Coty
- We fetch S and asks Glannon to give him his magic back
- Arnini gives him his name so that he can be remembered in the history books.
- T introduces herself as Left-Handed Hummingbird
- He is distracted, but T gets his attention by threatening to take the magic away
- The people in the room are filling with magic. Glannon seems to be radiating power
- He gives S back his magic
- A asks him for one of the crystals that they store power in
- He gives A a wand with a crystal on the end
- T asks him for tips on dealing with the anti-magic monks
- He suggests ridding the monks of their anti-magic disks
- T reveals where they're going
- He gives us the trick to the tower door: "I Lond"
- Means The Path in elvish
- We leave to take a short rest at the inn. We have to drag S out of the celebration, his pockets are now full of food
- Discusses whether to go through the door or follow the previous plan
- we don't have time to get disguises, so we'll do the previous plan
- We get into range for S's Locate Creature, and he casts the spell
- And that is where we end the session
Plan: Find out what S's spell reveals. Then the infiltration of the tower begins! (Following the plan we hatched previously)
S has all his magic back
We've had a short rest
Report Date
06 Aug 2025
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