Oath of the Guardian Angel

The Oath of the Guardian Angel its a pact sworn to once self and the angel resting on once own shoulders. It is said that every mortal soul has a guardian angel who's duty is to keep them safe from evil. Some people however has attained a spiritual connection with their angel and now seeks to aid them in return. Those who swear this oath dedicate themselves to become the angels material instrument of change and justice, reaching where the heavenly host can not go. These Paladins don't usual reside in orders of fellow holy warriors, they prefer walk a road of their own helping where they can. After all, they are never truly alone.   Source: RPathos  

Tenets of the Angel

The tenets of with the mortal shall follow in order to earn favor of the angel. After all, these are the tenets the angel themselves follow.   Mercy when asked.Those who seeks forgiveness and redemption shall never be denied.   Guard the innocent. Those who are undeserving of punishment or suffering must be protected.   Help them stand. People should learn to fight their own struggles, help them reach that might.   Punish the wicked. Evil and selfish deeds must face the consequences of their actions.  

Oath Spells

You gain oath spells at the paladin levels listed.  
Paladin Level Spells
3rd Protection from Evil and Good, Sanctuary
5th Lesser Restoration, Enhance Ability
9th Haste, Spirit Guardians
13th Freedom of Movement, Guardian of Faith
17th Summon Celestial, Flame Strike
 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  • Angels Mercy. Any time you or any one you see would fall bellow 1HP, you can use your Channel Divinity to invoke your angels power to save their life. The target of this effect immediately regain 3d8+paladin lvl in HP. If your HP fall below 1 this automatically triggers on you.
    • You can also pretend to be dead if this happens. In order to determine if you are truly dead they must roll an insight against your deception, you roll with advantage, and if they are still in combat they roll with disadvantage.
    • Dose not work if target died from 6 lvl exhaustion.
  • Angels Wrath. As an action, you can use your Channel Divinity to invoke the angels anger to punish evil. For the next 5 minuets, whenever you cast a Paladin or Cleric Spell, you cast it at the highest level of witch you have spellslots for. Example, at 9 lvl of paladin all spell you cast are at 3 lvl.
    • The highest level you can cast is 6 lvl.
 

Aura of Angelic influence

Starting at 7th level, you can manipulate objects within 10 feet of you as if you cast the spell Mage hand. You can use the help action to anyone you can see within the aura. This hand is invisible unless a creature are under the effect of Truesight, they will be able to see the angel and heir hand.   You can forgo any number of your attacks to do an unarmed attack with your charisma modifier added to your strength modifer within the range of the aura, these strikes deals blugeoning damage and count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.   At 18th level, the range of this aura increases to 30 feet.  

Sacred Aid

Beginning at 15th level, are able to use your weapons damage dice for the unarmed attack of "Aura of Angelic influence", you can also use your bonus action as a help action.  

Made manifest

At 20th level, you are able to talk to your angel, and as an action they become visible for everyone in a semi translucent form. But only you can hear their voice when they speak. They can become invisible again with a bonus action.   In combat you are able to comand your Guardian angel to aid you or a creature you belive needs aid. Each comand requiers a Action to perfrom, and its effect will last untill another comand is given. The beneficial effect will only target the creature that the angel is perched on. With a bonus action you are able to comand the Angel to move to another creature of your choise that you can see, when the comand is given the angel leaps into the air and lands on the creatres sholders, the creature will feel a warm gentel hand wrap around them as the angel perched on their body.
  • Heavenly Flight: The Angel grabs ahold of the creature and takes flight. Granting them a Flightspeed equal to 60 feet. If a new comand is given, the angel will slowly descent slows to 60 feet per round.
  • Heroic protection: Wings unfurl to shield the host, providing protectiona and confort. The creature becomes immune to being Frightened, Charmed and gains temporary hit points equal to their Hit dice average + their Charisma modifer, these emporary hitpoits are regaind at the start of their next turn. If creature is allready Frightend or Charmed then the condition ends. The temporary hit points disapear if the angel leaves the creatures sholders.
  • Angels favour: The angle inbues the creaturs with their favour. All attack ignores any damage imunities or resistances that affects damage and the attack and deals an additional 1d6 radiant damge.
  • Divine Blessing: A heavenly bleesing is laid upon the creature directly from the angel. Whenever a the creature makes an attack roll or a saving throw while the angel is pearched on them, they can roll a d6 and add the number rolled to the attack roll or saving throw.
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Requiem