Circle of Grafting
While all druidic circles have a mutual understading of each other purposes, in spite of a few disagrements through out the ages, one circle is vilified and detested by all of the natural circles, the Circle of Grafting. Rather than wanting to maintin the balance of nature, thos who follow this cirle seeks enhace it beond its inital cretion. The more recerved cirlces seek to replace what has been lost with a new cration, while the more fanatical of Grafting druids seeks to upend all of nature. Witch ahs eraned them a malevolent reputation in spite of the few who seeks to do good.
Source: RPathos
Monsterous Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, you are able to magically assume the shape of a monstosity or beast that you have seen before.
Chimeric Grafting
As part of a 1-hour long ritual, you are able to graft a new wild shape form that you can transform into. In order to create this new monsterous form you need bodyparts from two diferent creature of the beast type.
You can rember a total of personal grafted forms equal to your wisdom modifier.
When you create a new form, its apearence changes depending on what parts you can get ahold of to graft. Additonlay, some features are tied to the body part.
When you combine two creatures via grafting you combine their CR. If the Total CR excced the CR of wild shape suffer a penalty.
Body part | Feature effect |
---|---|
Blood | Each ability score of the new form gets the highest one are the highest of from the creatures used. |
Head | The form gets the chosen head, any attacks such as "bite" if the creature has one |
Arms | The form gets the chosen arms, if it has a pair. Any attack asosiated with the limb such as "claw" if the creature has one, and a climbe speed if it has one. |
Legs | The form gets the chosen legs, if it has a pair. Any feature asosiated with the limb such as "leap", and a swim speed speed if it has one. |
Tail | If either of the creatures has a tail, the form gets one. Any attack asosiated with the limb such as "tail attack" if the creature has one. If the new form has no arms or legs. It gets a constrick attack (the attack counts as a grapple if it hitts) and a swim-speed equal to its movment speed. |
Torso | If either of the creatures used for grafting have natural armour, use that one insted of the forms Dexterity bonus. Additoanly your form becoms the size catagory of one of the creatures you chose, wich determines your forms Hid Die. |
Wings | If either of the creatures used for grafting have a flyspeed that is provided by a pair of wings, the form gets the creautrs flyspeed at a penalty of -2 to the Dex score and -20 feet to walking speed. |
Greater form
Starting at 6th level, you have acces to special grafting forms for your future creations.
Body part | Feature effect |
---|---|
Taur | An extra pair of limbs, posible to grip objects with. |
Two heads | Use the head from both creatures. |
Extra attack | Your new form can attack twice. |
Perfection | Increse the maximum total CR. |
Own body | You use your own body and abilty stats as a part for a hybrid wild shape. |
Elemental Wild Shape
At 10th level, you can use the bodyparts from draconic, plant, aberration, celestial, fey and fiends for your Chimeric Grafting.
True Chimera
By 14th level, you are able to chose from 3 diferent creatures rather than 2.