Bleeding
While you are bleeding, you experience the following effect:
- Blood needed: The Bleeding condition can only be applied to creatures that has blood or similar functioning fluids in their veins. Creatures with no blood are imune to the bleed condition.
- Hemorrhage: While bleeding, you takes damage equal to its Constituion modifier+2 at the start of your turn. To a minimum of 1.
- Gushing wounds: The condtion can stack up to 5 times on the same creature. Each stack increases the bleed by 2 points of damage.
Ways to remove the bleeding condition
- If you or a creature within 5 feet of you have material to bind a wound (such as cloth or clean rags), it can use its action to roll a a Wisdom (Medicine) check against a DC 10. A succes removes the bleading condition.
- If a spell or magical effect restores HP, the caster can chose to remove the condition by expending a amount of heeling equal to your constituion bonus +2 rather than resorting missing hit pint.
- Lesser Restoration, Greater resteration can remove the bleed condition instantly.