Runewakening

Fate's threads weave a tale for all.   Sometimes, that fate must be re-sewn.
— unknown
  Runewakening is an odd new affliction that has begun to spread across Istralar as of the 5620s. It is a sudden onset of magical ability, transforming a commoner from a mere peasant to someone who may now have to worry about fire erupting from their hands on a bad day.  
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It does not seem to distinguish by the kind of magic it grants: there have been cases of arcane, divine, and even psychic magic manifesting.   Whether it remains is an entirely separate aspect of the condition. Some have found that their experience with magic has lasted only for a few hours or days, leading to a brief reversal in fortune and potentially inspiring them to follow pathways to clerical study or wizardly research.   Others have seen months or even years pass without any indication that they will lose their abilities, and no known cases exist of the powers disappearing beyond the six month mark.   What perplexes scholars is the lack of obvious cause. Illnesses like the Wolf's Bite typically have a trigger, and poisons or drugs are their own trigger. Runewakening has no identifiable cause, no sign that it will occur, and no indicator even on a deific level as to why it has begun to happen.
  This has, naturally, started to worry people.

Causes

[ IT IS A MYSTERY ]

Symptoms

Simon, dear, why is your teddy in the air? Can you, er, put him down?
— frantic father
  Rather obviously, the biggest symptom of runewakening is that the individual in question suddenly has magic where they did not possess it before. How exactly this manifests varies greatly between different individuals, depending both on their physiology and the magic they develop.  
For instance, gnomes are known to be very close to the arcane. They possess innate arcane ability even without the condition affecting them, and the thrum of magic through their veins sparks an energy within them that is utterly unmistakeable to both themselves and to other gnomes close with them.   Meanwhile, a human will have absolutely no idea that something has changed until the magic manifests. Runewakening always causes a manifestation of spontaneous magic, meaning that it may then react on its own to any stimuli until the new mage in question has learnt to control their new power.   In some cases, it is challenging to identify when exactly runewakening began because the new magic took so long to manifest in an identifiable manner.   Occasionally, some sufferers experience seemingly unrelated symptoms. Their eyes may take on an odd glow or drain of their colour to a silver-grey, their shadow may shift into something smokelike and indistinct, or they may experience fragmented dreams that cannot be remembered in the waking world.
 
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  Those who experience these typically demonstrate a much stronger casting power than others dealing with the affliction, despite few other differences.   Additionally, there can be external factors to the appearance of runewakening - a fact that assisted in the disorder being confirmed as a genuine condition rather than simple late blooming. When someone is runewakened, there may be a surge of energy that can manifest strange effects in the surrounding area. More mundane incidents have included static shocks or mild nausea, but the worst known caused a wave of psychic energy that severely injured the surprised bystanders.

Treatment

Once given, magic cannot be taken... usually.
— cleric
  Magic is a fickle thing. Whatever causes runewakening to strike is imperceptible even at the moment at which it strikes, and whatever it changes in those it hits does not seem to be able to be undone. Naturally, this has been a worry to those aware of the odd condition: if it hits a fighter in the middle of combat, the unexpected shock could cause distraction and thus death.  
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Fortunately, the world's many mages have already developed methods of helping those who develop magical ability later in life. Those with the ability to travel to a nearby academy are the most lucky, for it is the academies of the world that know best how to train a freshly-minted sorcerer into someone that won't accidentally set the world on fire.   Those further away are less lucky. With that said, their tutors do not need to know the same magic as them. In a pinch, a cleric with formal temple training may teach even a psychic the essence of magical control, which is all most people need.   In the most unfortunate cases, where a mage appears without the means of reaching any other, they may fall back on written information (if possible to obtain; such texts may be expensive), or may rely on folk tales. There are countless tales throughout various ethnic groups and country-bound lore that tell of mages wrestling with their inner magic, often speaking of meditation or simple repetitive training.
  If all these efforts fail, then they must struggle against their own abilities either until their death or the arrival of someone that may help.

History

I'm beginning to think that instead of rune-wakening, we should have named it rude-wakening.
— city guard
  There is unfortunately a great deal of confusion around when runewakening first began. Magical power may exist latent in the veins of almost anyone, particularly if they could be chosen as an oracle or if an ancestor was a sorcerer. Cases of late awakenings are not uncommon, even in normal years. What makes runewakening unusual is that it can seemingly happen to anyone, and without warning or consequence.   It began to be tracked after an incident in Gildómar where an innkeep's daughter awakened as an oracle at the centre of a pulse of magical flame. The incident matched a few similar incidents in the nation, with the worst being a shoemaker accidentally flooding his own shop with a pulse of arcane magic, and thus began to catch the attention of the nation's religious scholars.  
Across the world, scholars in other areas had been noting occasional anomalies as well. Gildómar, however, was uniquely positioned to observe the beginning of this strange condition due to their strict laws against arcane magic and thus their detection mechanisms throughout their major cities.   When they confirmed that these incidents were not simply late bloomers, they began to share information with their allies, which then began to circulate the globe.   Through the collective sharing of knowledge, the international community has approximated the earliest case as being in the summer of 5620, when an oread labourer in Yulan Sheng accidentally excavated a new tunnel with a sudden surge of divine magic that he had not previously been known to wield.   In the six years since, there have been at least four detected cases in most countries each year - and it is unknown how many more have gone unnoticed.
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  The general populace is not yet aware of the possibility, but in the places that can, additional information around what to do with late-blooming magic is now being circulated in the attempt to detect cases. Some nations, like the Medimian Empire, have increased guard levels in populated areas out of fears of what undetected mages may do.   New laws are also being discussed to cover cases of unusual magic, especially in nations where the practice of magic - or specific kinds of it - is either prohibited or controlled. But until the dust settles - nobody is entirely certain of much to do with this new development.
Understanding by Hanhula (via Midjourney)
Type
Magical
Origin
Magical
Cycle
Chronic, Acquired
Rarity
Rare
Affected Species
Sixty years I lived without a single spark of anythin' too special. I cut trees down, whittled them into furniture and decoration. Lived a peaceful life.   What the hell am I goin' to do with the ability to call on the gods' power?   Gedda from the town over's offered to take me under her ancient wing, but I'm not a druid. I've been seein' things in the night. Dreams, but they ain't dreams.   Maybe she can shape it into somethin' kinder to the world, maybe not. Gotta try, I guess.
— runewakened oracle
 

Psychic Magic

  The manifestation of psychic magic is a relatively recent development, and some have suggested that this new and unknown kind of magic may itself be linked to runewakening's mysterious source.   Worryingly, this does mean that psychic magic is rapidly being discovered by more of the world - and reactions have not been kind to the appearance of new magic.   New, untrained psychic spellcasters also suffer the inherent risk of all psychic mages: to be killed for what they are before they understand it. Psychic spellcasters are not just rare - they are actively endangered, hunted by foes they do not understand.
 
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Suspicions

  The naming of runewakening derived from the first presumption of what had caused these people to suddenly be granted magic: that it was a runic enchantment, perhaps engraved through a ritual. Such things have been observed from demons and their odd bargains in the past.   When that suspicion faded into something more uncertain, the name stuck.   Now, suspicion is scattered across countless different theories.   The most popular of them suggests that runewakening is a measure from the planet's leylines to bleed excess magic and raise the planet's level of magic, though the purpose of this would be uncertain.   For those aware of the recent rise of Champions and the tasks taken on by the Lost Ones, the suspicion lands elsewhere altogether: upon the Shards of the Void, which have spread chaos and confusion throughout the world.   A third popular theory is that the treaty protecting mortals from the actions of gods, actioned at the end of the Second Divine War, has been broken. Psychic magic is assumed to be another manifestation of this. What the consequences of this are are not yet known.

Cover image: Runewakening cover by Hanhula (via Midjourney)

Comments

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Jul 31, 2025 16:21 by Dr Emily Vair-Turnbull

Gently frightening, especially that it can be psychic magic. Must be terrifying to have it happen to you.

Emy x
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