By Leaf and Beard
From the earth and beyond the stars, disparate peoples come together to make... whatever the hell this is.Ale is a very well-known substance. A form of beer, it stars in pubs, taverns, fine restaurants, and dining halls across the entirety of Istralar - and even beyond it, with frequent tales of drunken revelrie drifting down from Elysium above. There is nothing particularly special about brewing ale. The process is well-known and has been for millennia. Local ales have their own small differences sparked through innovation or changes in local flora. None of this should be new information. Why, then, does elven ale exist? Why does an ale that is supposedly the simple combination of long-standing Gildón and dwarven techniques with wild Ilendran elvish creativity thus result in a chaotic cocktail more potent than any alchemist's favoured mutagen? What a mystery indeed.
Summary
That was an awful lot of vague preamble and no solid information. Care to elaborate?Elven ale is the result of a dwarf and elf brewing. In this particular case, it refers to a specific brand crafted in the Sylvancliffs. It is so potent that it is considered a drug, not alcohol, and it has resulted in effects ranging from bursts of lust to - in one memorable case - an adventurer temporarily vanishing from their own timeline. Which is weird, since it's not brewed with any magic.
As the reader may surmise, this current manifestation of elven ale is not the first permutation of the substance. It has had many a name, and many a supposed inventing technique. For instance, those familiar with Fjolkan history will recall tales of the time one of the Isyrei teamed up with a Fjolkan dwarf to birth what they had affectionately called Beardfreeze.
Despite being a mundane combination of dwarven brewing techniques and snow elven madness, the brew was incredibly potent, causing effects from hair colour changes to the growth of new organs.
Sounds almost too familiar, doesn't it? The drink invented by Fereviel Selunas and Gadtha Rodharan is much the same. They brewed using heirloom techniques and innate creativity, too. While Beardfreeze was a bright blue compared to the glittering gold of elven ale, there is no mistaking the similarity in the two oddly-chaotic drinks.
Cultural Reception
Don't put that shit near me again. That ain't ale, it's fuckin' spiked with some shit.Tales of elven ale, beardfreeze, or their predecessors linger in memory only while the substance in question is being produced. The myth around the effect's origin lingers in texts dedicated to capturing local stories and in the depths of the ancient libraries of the elves and dwarves, but there's rarely call for reviewing them. Everyday folk may vaguely recall that it's usually not done, but rarely why that's the case.
Though it might seem suspicious for memory of this oddity to disappear so fast, it's important to be aware of the context. Most breweries experimenting with dwarf-elf collaboration will never run into the effect as it only triggers if exclusively elves and dwarves work together - and even then, there seems to be some sort of ratio involved.
One elf with seven dwarves may not trigger the burst of chaos needed. A single halfling messing with the carbonation levels will prevent the ale brewed from ever being full of this entropic curse.
Thus, it tends to appear only in the early stages of brewing between partners, or when there's been a really small set of people on deck. There's also little evidence of its existence until consumed. Breweries themselves, if bottling and shipping their drinks, may have no idea that one batch is a little more special than others.
And if a worker finds out by mistake? They're not likely to tell.
Every time the adventurers drain the elven ale stocks, I have to go get more. I mean, I don't have to, but they're hilarious when they're all egging each other to take sips. Always a good show.
So, these random effects?
Yeah, about that. Drinking elven ale - or its equivalents - triggers a series of random effects that shift in nature each time. Effects are not limited in power by any metric except one: they don't just kill the drinker. That doesn't mean they can't kill the drinker, just that it won't be direct. People who have consumed elven ale have, on various occasions, lost or gained new aspects to their anatomy, changed colours, gained or lost wealth, had random spell effects cast on them, lived false lives, and traded their alignments. They have also been partially consumed by terrain, had spheres of annihilation spawn upon them, and on one memorable occasion, have even been temporarily ejected from time to an unknown reality that subsequently led to at least one strange entity coming back with them. In meta terms, to break character for a moment: drinking elven ale requires at least one roll on the Wild Magic d10000 table. Usually, I ask for a minimum of two rolls. Durations are also rolled, though may depend on what suits the current narrative situation. Effects are rarely permanent. Yes, it also requires a Fortitude save. Occasionally, other tables will also be involved, such as the Grog of Whimsy table. If you'd like to participate, why not roll these a few times? Roll the Grog once, and the Wild Magic table twice - or thrice, if you're feeling risky! Wild Magic Table Grog of Whimsy Table
Aniks's Ale Mistake by Albie
I ***ing LOVE that origin story and the god with the ale is my spirit diety!!!! They were the only one thinking straight. Fuck it a little madness makes the world spin round, why not and Ruin is truly so overdone. I mean at this point I might as well add Istralar entirely to my collection (or maybe I already have) but most definitely this is joining the others, I adore this, such a fun story, such an amazing beverage, and an intriguing curse and condition for how the beverage can come to be. And for the posterity. The rolls. Grog was 450 even. Wild magick 1-3 were in order; 1602, 217, 8602. I look forward to learning my fate :P