Session 23: Blood in the Water

General Summary

To an outsider, the River Kingdoms, where Hajoth Hakados is boarding on, may seem like a fairy tale come to life thanks to its tiny kingdoms of humble farmers and petty monarchs, its wild woods filled with bandits and knights-errant, and of the fey and witches who haunt its strangest corners. Residents of the River Kingdoms faced with its mundane realities and lethal dangers are less inclined to romanticize its appeal. Life in the River Kingdoms isn’t easy, but it provides something all its citizens desire: freedom. Riverfolk don’t care whether you’re an escaped slave or a noble-in-exile; in the River Kingdoms, you are what you make of yourself.
  • Recording
  • Link
  •   Previously
  • We got on the boat, despite our best efforts
  • Torch
  • Starting at the spring of the River Sellen, where the dock is
  • 1-1.5 days to get to HH
  • Dock is brimming with people ready to leave or coming off of boats
  • Thoroughfare of traffic, but the boats moved in and out like clockwork
  • Sellen River is usually calm, thanks to the locks
  • The Boats
  • Barges
  • Deck
  • Rudimentary Sail
  • One lower area
  • Storage
  • Food
  • Sleeping area
  • Our Boat
  • Small
  • 2 man crew
  • 30s-40s human merchant
  • 18 yoa human
  • 3 fingers
  • Tattooed in Kellid style
  • Sticks mostly to the river
  • 3g for four passengers + 1 mount
  • Bessie is luggage
  • Thorn settles in the middle of the boat on the upper deck
  • Shota gets snacks
  • Carmel over nuts
  • Sleeping Arrangements
  • Below Decks: Bonnie & Shota
  • Upper Deck: rose & Thorn
  • No other passengers
  • The River
  • This section is quick, bringing the boat down relatively rapidly
  • Lots of locks to keep boats travelling safely
  • Shut it off, fill a section, and let the boat go by releasing the water
  • Mid-section
  • Gentleness kicks
  • Little steering to do
  • Plans
  • Bonnie
  • Going through her guide
  • Some old commands have started working for Bessie
  • Looking up other possible ones
  • Some components have been replaced over time
  • Likely had hide stapled to her, but has obviously come off over the years
  • Bits that were clearly added later, but Bonnie doesn't remember Bessie ever without it
  • Mention of Bessie making other sounds
  • Bessie could possibly be fixed
  • Shota & Thorn
  • Studies Thorn's Bracer
  • Shield spell
  • 2 hours
  • rose
  • Propellors
  • Can she make herself a portable flying?
  • Could do it with one
  • Would require more materials with stuff
  • Put work in now
  • Can they be use a weapon?
  • Not inside a cage, to make sure the metal
  • Just in a chassis
  • Would need to cut out blade form and sharpen that
  • rose & Shota
  • Shota asks about Scrapwall
  • rose's descriptions
  • Lords of Rust
  • Like their secrets
  • Throw people into their arena
  • Smilers
  • Cannibals
  • Enemies of Redtooth
  • Steel Hawks
  • Consider it their job to protect the entrance to Scrapwall
  • Keep it 'proper'
  • Shota's looking for Whiskifiss
  • Looking for the mail he dropped, and find out if he's dead
  • Last known to be in Scrapwall
  • Doesn't want us to mention that I'm helping her to
  • rose knows him as a cousin of Redtooth
  • Beast tamer for the Raiders
  • Works their tech mounts
  • Halfway Through the Trip
  • Bonnie dumps the bag of the chips from the horses/TL folks overboard
  • Witnessed by the 18yo
  • Sunset over the Planes
  • Torch is set up on a singular mast
  • rose starts up a game of Towers
  • Trying to get info
  • A lot feels very surface
  • Mostly stuff she knows
  • HH has a lot of cultures clashing
  • River Kingdoms and Numeria
  • Pathfinder Society
  • Traders of all sort
  • ASPIS Consortium has a strangehold on the economy
  • Giving a lot the highlights, with enough lowlights to
  • 'Tensions' for open hostility and stabbings
  • Shota sees this, and offers them information for real information
  • Shota's trying to give information carefully, not to give too much
  • Trying to employ gnomes in Chesed and from HH
  • Active recruiting
  • Guys are unimpressed
  • Bonnie is gambling to win
  • rose helps to distract instead
  • Wins 3 from 1
  • Captain suggests
  • Suitcase against a breathing mask
  • Bonnie refused, but suggests
  • Breathing Mask vs Wand of Burning Disarm
  • Thorn is counting cards or distracting
  • Chooses card counting
  • Not sure how not cheating these cards are
  • Tries to read his cards
  • Flicks ears to signal to Bonnie
  • Shota
  • Invisible and tries to read his cards
  • Can't get an angle
  • rose is reading this guy to make sure he isn't cheating
  • Doesn't think he's actually going to cheat, even though he doesn't want Bonnie to win and is worried that he might
  • Shota gives Bonnie luck, invisibly
  • Bonnie wins!
  • It's very close
  • Shota decides to fuck with the captain by magicking the cards to look as though they are marked
  • They are the crew's cards
  • Captain berates the kid
  • Pre-Bed Routine
  • rose checks on Thorn
  • Thorn is fine
  • rose brushes her hair out, oils it, and wraps it up before she sleeps
  • Thorn ripples and trains her nanites to improve her health
  • The Night
  • Calm, rocking
  • 23rd of Pharast, 4714
  • Morning is bright and golden
  • Dry day
  • Can hear the fish in the waters
  • Doesn't see much of medicinal or other value
  • Thorn: Threat Assessment
  • Black Horse Tribe very far out
  • River Bandits
  • Numerian fluid junkies
  • Blackpipe
  • Not a huge settlement
  • Small community of farmers, herders
  • Large adamantine cylinder that juts out of the earth
  • About 15 ft tall; 55 ft in total
  • Extends far further down into the ground
  • Tunnels have gone down to the base, where a weird door was found
  • Otherwise not really notable
  • Pushing On
  • Thorn spots the occasional brave crab trying to get on the boat
  • Gets weird shudders, and then not the place it wants to be (Thorn effect)
  • Some of the crabs, tiny as they are, seem to have had parts replaced
  • Where the backplate is has been replaced with metal
  • One or two claws replaced with metal versions of them
  • Delicate, fine work
  • Grabs one and holds it down
  • rose examines it
  • Very finely crafted, in how small it is
  • Some rough work; not in a forge
  • Made from bits and pieces they found and filed down
  • Probably on the go
  • Filing marking on that
  • Been up and down the River a few times, even up towards Scrapwall
  • Blood Gar symbol
  • Not normally on this side of the River
  • Usually on the other side of HH
  • This is how they work with the metals
  • Tend not to deal with fire or forge
  • Hammered out, filed down
  • Thorn believes they could be a threat as a swarm
  • Crushes the crab and climbs under the boat
  • Entire bottom of the boat is covered in these
  • Coming up to a lock
  • Two swarms / 100 crabs
  • Goes into the middle of them and
  • Tries to decrab the boat
  • Shota & rose
  • Examine the crab
  • Metal claw
  • No chips detected
  • rose: The Blood Gar
  • Live on the river
  • Take in the flora and fauna
  • Some tame the water animals
  • Some farther along who tame crocodiles
  • This is a tactic far further along the river
  • Wait for boats to reach the locks
  • Swarm up and over the boat
  • Small packs of raiders
  • Preparation
  • rose warns the crew
  • Kid checks out the lock, but can't see anything
  • Captain has a modified firearm
  • From Beneath You
  • Thorn keeps moving along the keel
  • Doesn't see anything unusual under the water
  • Proceeding towards the Lock
  • Dry brush all around us
  • Almost tumbleweed-style brush
  • Single tree near the lock
  • In it are perched a lot of crows
  • Shout from the boy that he's spotted something hiding in the brush itself
  • Quick laser fire in response to his shout
  • Initiative
  • rose, 2 Green enemies, 2 Grey enemies, Thorn, 1 hooded enemy, 1 Green enemy, Bonnie, Shota, 1 Green enemy, 1 Grey enemy
  • Captain & kid to be added to the turn order
  • Report Date
    11 Mar 2024

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