General Summary
The Kellids are a broad category of peoples tied together by their language and history. Most of the Numerian Kellid are Sarkorians, survivors of old Sarkoris, now in diaspora throughout central Avistan. Sarkoris fell with the opening of the Worldwound.There are 7 tribes in Numeria:
- The Black Horses of which the current prominent member is Kevoth-Kul. Profient equine handles make up most of the tribe.
- The Blades of Aaramor a rare example of a non-nomadic Kellid tribe.
- The Blood Gars tribes are waterdwelling, raiding riverside settlements.
- The Ghost Wolves cling even more tenaciously to kith, kin, and clan than most tribes and treat outsides with technology with the business end of their blade.
- Like the Blades of Aaramor, the Sunder Horn tribe maintains a permanent territory centred near an iron mine. However the Sunder Horns are notorious raiders.
- The Tiger Lords are the oldest with traces in their lineage back an Age of Destiny-era band of conquerors that once swept from the Realm of the Mammoth Lords.
- The White Scars have sworn fealty to Kevoth-Kul and by extension the Technic League. Corrupt and, they accept bribes and promises of power easily making them seem untrustworthy.
Recording
Link
22nd of Pharast, 4714; Pre-Dawn
Upstairs
Thorn watches Kolug
Kolug-Kul asks for the diary back from Thorn to write
Kolug is mentally tired; been a long day
Confused
What does 'Great, Not Good' mean?
What is the baseline?
What is he supposed to do with any of it?
K notices
The last few entries have been edited
Sees that all the capital Rs are struck through, marked with a small 'r'
Physically tired from using the bow
Mentally tired
Questions spiral around to one another
Theme to them
Thorn notices
Tiny things that seem to change and shift, now that she knwos what to look for
Sometimes to a slighter, slimmer
Sometimes hard to notice the shadow itself, as though hiding within itself
Sometimes larger than life
T determines
All humanoid
Larger one is like Kolug when he stands tall
Slighter form is likely more elven
Hiding away, doesn't want to reveal itself; can't tell much else
T attempts to bat at the larger shadow, where it moves beyond Kolug
Wants to penetrate and hold it
Manages to hold it in place
Hurts & wakes Kolug
Can't pull it with her paw
T: Analytic Form
Immunities: Mind effects; Bleed; Death effects; Disease; Paralysis; Poison; Sleep; Stun; Fortitude Saves (no body Fatigue; Exhaustion
Vulnerabilities: Certain positive energies; some kinds of healing, maybe
Difficult to hit due to no bodies
Determines that it's a Shade
K: What did y ou do?
T: I isolated one of the several entities that has bound with your form. There are least three. One is a larger humanoid; one likely elven; the third is actively hiding. The entities are most likely Shades.
K knows that Shades, Shadows, Wraiths are somewhere between the Material and Ethereal Planes and the Plane of Shadow itself
Undead that have bled through, likely for not havign achieved something or having a bond beyond the calling of Pharasma
Hauntings of all types, in Numerian ruins can be found
Tribes speak of the 'dead that walk the land'
K: Thinks they are aware of T's 'attack'
K starts writing down what they're saying for Thorn
K wants them to leave him alone; T thinks they are incapable of doing so
K: Why me?
T: Likely because you died, or came close enough.
Downstairs
Bonnie is preparing her guide for travel
Shota's Gift Giving
Bonnie: Bag Scarf
Kolug: A dark green hat to help him hide his identity better
rose: One of two matching earrings
Thorn: One of two matching earrings
rose & Bonnie: Getting drunk and sniping at each other
Shota goes looking for T & K
Upstairs
Shota gives gifts
Bonnie: Bright purse scarf
-– Kolug: Dark green hat like her own, to better hide his identity
rose: Clip on Earring
Thorn: Other clip-on earring
Because Shota sees them and rose as a pair
Thorn asks Shota to research Shades and trans-something-something wound transfer
Shota knows some about the undead
Stories of wraiths so old/powerful that they take over bodies
Plain of Ten Thousand Swords:
Seemingly pointless fight?
Shades, shadows, spirits, ghosts ceaselessly fight with each other
Cannot move on
Can't be pulled by Pharasma
People get possessed there
Either taking armaments that they found there OR deals are made
Shota returns to the party
Downstairs
Discussion of what Thorn discovered
r knows it's not uncommon to have folks who wanty to stay out of sight, elves from the southern countries, or larger imposing folks
No knowledge of a trio famous enough that they'd be known
S: Detect Magic
Necromantic aura
Fluctuates, growing stronger and weaker
Shades
Theory: First Black Sovereign
Warrior Woman
Shota offers to Detect Thoughts and check if she can find those memories
Kolug doesn't like this
The Trials before the climb
Arrogance as he climbs
In a race with someone else
Slips, falls, nothing
Waking up in his room like nothing had happened
Shota tries to talk to them
One doesn't want to give out his name
Woman: Elf-Eye
Traskind Elf-Eye (TEE)
Known for their prowess with bow
Female Sovereign
Big Guy: Hasn't responded
Thorn calls them cowards, sort of
Neither thinks their names should be remembered
TEE: He has to do what's necessary.
Kevoth-Kul must die. He cannot complete this. He has gone too far. He has not done the things that are necessary. He has not appeased the past. The first Sovereign must be restful, laid to rest, vanquished. KK cannot lead Numeria to unity.
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