Session 13: Do you want to Kill a Garmen?

General Summary

The distillery is a company known across Numeria for its extremely high prices and its strict employment process. This small company is dedicated to distilling the Numerian fluid from their deadly addictive mixtures to solutions and solvents that are stable and whose primary effects are known.   Run by a male human called Kellem, he hires predominantly dwarves and gnomes with some Ratfolk to handle and distil these dangerous chemicals while paying anyone who provides them with the Numerian fluid. Kellem is a business man first, Kellid second.
Session recording


  Previously – Kolug disguised as Khonnir has left Torch – Khonnir hidden in the basement of the Temple of Brigh Khonnir's House
Plans
  • Watching Garmen
  • Garmen owns
  • Silverdisk Hall
  • Thorn recalls meetings in his office
  • House
  • Warehouse
  • Supplies for the Hall
  • Kolug as Khonnir
  • Heading towards the Sellen Hills
  • Checks to see if anyone is following him
  • Sees a small encampment, a few horses as well
  • The way the horses walk implies that they aren't fully natural
  • Altered with the tech of the Numerian ruins
  • Most likely TL folks
  • Turns around, heads back towards Torch
  • Changes into a random person (and changes horse) and heads back to Torch
  • Changes to Kolug before heading back to Khonnir's
  • Regroup
    The Chip
  • Thorn takes in the Con +2 chip
  • Doesn't have the necessary components that htis needs
  • Looking for an organic heart it's trying to overclock
  • Can't absorb it (but may be able to try again later)
  • Kolug
  • Recognises it
  • Tells us about the camp
  • Discussion of the TL
  • Kill Garmen and take his place
  • Kill TL folks
  • Discussion of Garmen
  • Office? Thorn best option
  • Estate? Guarded by the Ropefist Gang
  • Ensure Garmen Keeps Thorn with him
  • Make him scared
  • Bring back signs of the TL in the
  • Thorn recalling Garmen's Meetings with the TL
  • Energy of wanting it over and done with
  • Forging the Cables
  • TL Gear symbol
  • The Disguise Fiasco
  • Walking the Street
  • rose looks out for anyone who is paying too much attention to us
  • Most step back with respect
  • Those who don't appear to be drunk
  • Temple of Brigh
  • Given space to bring the 'body' downstairs
  • Stowing him in one of the alcoves
  • Joram casts a spell or two to keep the alcove more ambient
  • Joram to get Dolga and a few others who know and can be trusted to help
  • Break/Continue
    4pm, 19th of Pharast
  • Split the Party
  • rose's Workshop
  • rose works to make bullets
  • Silverdisk Hall, 5pm
  • Lively
  • Folks getting an idea what the celebrations are
  • Ropefist Gang as security
  • Large advertisements for things happening at the Hall
  • Arena fight is a big one
  • Stylised version of Thorn
  • Garmen
  • Looks over the items
  • Lingers for a moment longer than expected on the symbols
  • Sense Motive
  • Confusion, unexpected
  • Bluff: 29
  • Puts it aside on the table
  • Not afraid, but very confused
  • Didn't expect to see this
  • Might have a job soon
  • Pick up a few things
  • Usual trade
  • On the DL
  • Collecting this from the warehouse
  • If the outside help is out and about
  • Final Fight
  • About 8pm
  • Garmen's Meeting w/ TL
  • 2pm tomorrow
  • Tell Ms Brann to maybe keep Bessie
  • Read on him
  • Confusion and concern
  • Thinking very fast
  • Not afraid, but reassessing all the info he seems to have and the situation
  • Shopping Team (Kolug, Bonnie, Shota)
  • Bullet Making Supplies (30g)
  • Sling Making Supplies
  • Healer's Kit
  • Potions
  • 10x Cure Light Wounds Potions
  • Wands
  • Combat: Burning Disarm (Bonnie) (750g)
  • Healing: Cure Light Wounds (Bonnie) 750g
  • Utility: Technomancy (Shota) 750g
  • Barding for Bessie 25g
  • Bessie staying in stables overnight
  • Decedant Cake
  • Shota spends a gold on a 2s cake
  • "Keep the change."
  • Met Up at Bonnie's
    Report Date
    12 Mar 2024

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