General Summary
The distillery is a company known across Numeria for its extremely high prices and its strict employment process.
This small company is dedicated to distilling the Numerian fluid from their deadly addictive mixtures to solutions and solvents that are stable and whose primary effects are known.
Run by a male human called Kellem, he hires predominantly dwarves and gnomes with some Ratfolk to handle and distil these dangerous chemicals while paying anyone who provides them with the Numerian fluid. Kellem is a business man first, Kellid second.
Session recording
Previously
– Kolug disguised as Khonnir has left Torch
– Khonnir hidden in the basement of the Temple of Brigh
Khonnir's House
Plans
Watching Garmen
Garmen owns
Silverdisk Hall
Thorn recalls meetings in his office
House
Warehouse
Supplies for the Hall
Kolug as Khonnir
Heading towards the Sellen Hills
Checks to see if anyone is following him
Sees a small encampment, a few horses as well
The way the horses walk implies that they aren't fully natural
Altered with the tech of the Numerian ruins
Most likely TL folks
Turns around, heads back towards Torch
Changes into a random person (and changes horse) and heads back to Torch
Changes to Kolug before heading back to Khonnir's
Regroup
The Chip
Thorn takes in the Con +2 chip
Doesn't have the necessary components that htis needs
Looking for an organic heart it's trying to overclock
Can't absorb it (but may be able to try again later)
Kolug
Recognises it
Tells us about the camp
Discussion of the TL
Kill Garmen and take his place
Kill TL folks
Discussion of Garmen
Office? Thorn best option
Estate? Guarded by the Ropefist Gang
Ensure Garmen Keeps Thorn with him
Make him scared
Bring back signs of the TL in the
Thorn recalling Garmen's Meetings with the TL
Energy of wanting it over and done with
Forging the Cables
TL Gear symbol
The Disguise Fiasco
Walking the Street
rose looks out for anyone who is paying too much attention to us
Most step back with respect
Those who don't appear to be drunk
Temple of Brigh
Given space to bring the 'body' downstairs
Stowing him in one of the alcoves
Joram casts a spell or two to keep the alcove more ambient
Joram to get Dolga and a few others who know and can be trusted to help
Break/Continue
4pm, 19th of Pharast
Split the Party
rose's Workshop
rose works to make bullets
–
Silverdisk Hall, 5pm
Lively
Folks getting an idea what the celebrations are
Ropefist Gang as security
Large advertisements for things happening at the Hall
Arena fight is a big one
Stylised version of Thorn
Garmen
Looks over the items
Lingers for a moment longer than expected on the symbols
Sense Motive
Confusion, unexpected
Bluff: 29
Puts it aside on the table
Not afraid, but very confused
Didn't expect to see this
Might have a job soon
Pick up a few things
Usual trade
On the DL
Collecting this from the warehouse
If the outside help is out and about
Final Fight
About 8pm
Garmen's Meeting w/ TL
2pm tomorrow
Tell Ms Brann to maybe keep Bessie
Read on him
Confusion and concern
Thinking very fast
Not afraid, but reassessing all the info he seems to have and the situation
Shopping Team (Kolug, Bonnie, Shota)
Bullet Making Supplies (30g)
Sling Making Supplies
Healer's Kit
Potions
10x Cure Light Wounds Potions
Wands
Combat: Burning Disarm (Bonnie) (750g)
Healing: Cure Light Wounds (Bonnie) 750g
Utility: Technomancy (Shota) 750g
Barding for Bessie 25g
Bessie staying in stables overnight
Decedant Cake
Shota spends a gold on a 2s cake
"Keep the change."
Met Up at Bonnie's
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