Ray Gun

Ray Gun
Type: One-handed Ranged Proficiency: Exotic (firearms)
DMG: 1d8 Electric Critical: X2
Range: 50ft Capacity: 10 Usage: 1 charge
Special: single shot, touch Weight: 2 lbs


A ray gun emits bolts of ionized particles that it then electrifies, creating a crackling beam of electricity between it and its target. Ray guns gain a +2 circumstance bonus on attack rolls against targets that are metallic or are wearing medium or heavy metal armor.

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