Ray Gun
| Ray Gun | ||
|---|---|---|
| Type: One-handed Ranged | Proficiency: Exotic (firearms) | |
| DMG: 1d8 Electric | Critical: X2 | |
| Range: 50ft | Capacity: 10 | Usage: 1 charge |
| Special: single shot, touch | Weight: 2 lbs |
A ray gun emits bolts of ionized particles that it then electrifies, creating a crackling beam of electricity between it and its target. Ray guns gain a +2 circumstance bonus on attack rolls against targets that are metallic or are wearing medium or heavy metal armor.

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