EMP Pistol | | |
Type: one-handed ranged |
|
Proficiency: Exotic (firearms) |
Damage (M): 2d6 elec. |
|
Critical: x2 |
Range: 50ft |
Capacity: 10 |
Usage: 1 Charge |
Special: semi-automatic, touch |
|
Weight: 2 lbs |
An EMP pistol emits electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take
half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a
DC 25 Fortitude save or be stunned for
1d4 rounds.
This
negates any haste effects a construct may have from electric damage.
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