EMP Pistol

EMP Pistol
Type: one-handed ranged Proficiency: Exotic (firearms)
Damage (M): 2d6 elec. Critical: x2
Range: 50ft Capacity: 10 Usage: 1 Charge
Special: semi-automatic, touch Weight: 2 lbs


An EMP pistol emits electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 25 Fortitude save or be stunned for 1d4 rounds.

This negates any haste effects a construct may have from electric damage.

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