Kan

The Kan like the other Elemental Races are less likely to seek out and make friends with the other races. They will call races with similar considerations to their element a friend but are not likely to get into fights for those friends, unless it affects them as well. The Kan are a little more likely to flow with whats happening around them and are more likely to explore further from their homes to learn and experience the world.  
Description
Originating in the elemental plane of water has changed these people and they stand out as one of the uniquest looks in all of Iria. Most Kan have blue or green toned skin reminiscent of their watery homeworld which always seems to glisten with beads of moisture as if they had just walked from the water even after being on land for days. Few Kan have been born with more 'normal' skin tones, they are normally ones who's family line has been on Iria for some time giving them more 'normal' skin tones, though they still seem to be sandy tones or very pale. Few Kan also featured somewhat scaly skin though this is rare. Kan's hair always seems to float behind them as if suspended in water, and always seems to be wavy in nature.  
Personality
Kan are usually patient, and have a strong independent streak. Most are used to solving problems on their own and not afraid to take a lot of time doing so. At times they can be like a terrible storm, fierce and destructive, but most often they presented a tranquil appearance despite whatever emotions run underneath their quiet surface. Kan usually leave their parents upon reaching maturity, taking to the open sea in order to explore, learn and develop their own personality and place in the world. Though more patient than others, Kan retain a somewhat chaotic instinct and hated of being tied down, preferring to remain as untamed as the waters of the world. Kan can be proud and this pride often manifests itself in a fearlessness that is not common amongst others of their race.

Many Kan look down on other humanoids who use the sea as their means to a livelihood, seeing them as vulnerable and weak fools. A great deal of this superiority complex comes from the Kan's ability to live both on land and in water, which gave them edge over most other races. This brash arrogance means that, in general, Kan do not get along as well with other races. Most Kan have no particular bent in alignment, preferring to avoid extremes, though like all elementals they are drawn towards chaos.  
Society
Many Kan live on the boundary of the material plane and the elemental plane of water. They stick close to Nedessa and travel between both planes more than the other elemental races with many favouring the plane of water over the land based city of Nedessa. Some Kan, however, are more curious about the other races and venture further from their home plane adapting to a life on the land trying to understand how the other humanoid races survive when they can only breathe oxygen and are stuck on land. These Kan tend to find themselves favouring places close to water, or with races that are considerate of nature such as the Vy or the Ilcians.
Classism

For the Kan there is little to their views on one another and on the beings around them. Those who respect the power and beauty of water are tolerated and granted levels of kindness that others are not. Amounst themselves they respect those with more power, those closer to Emlyn and those who have proven themselves to each person individually. Those chosen by Emlyn are respected by all but beyond that the Kan will respect people differently. If a person earns the respedct of a Kan there is little that being can do to lose that respect.
Justice

Most justice amoungst the Kan is done on the plane of water and generally comes down to power. If someone is powerful they are less questioned when they do things that may be considered illegal. To the Kan, if you were unable to protect your belongings or your life then they were not yours to have in the first place. When in the material plane this can create a few problems with the other races as they can often be confused by the anger that the other races may have towards this outlook.
Religion

Like the other elemental races the Kan worship the current Elemental Lord above anything else. The Kan who venture further from their homes in Nedessa may find other dieties to acknowledge as worthy but they will always be true to their elemental lord.
Relations

The Kan are rather closed off to other races, especially when it comes to their home and the portal between the worlds. Those who have been granted entrance to Nedessa tend to be met with curiosity, distrust and even outward aggression if someone of lesser importance brings them in. If they are brought into the city by Emlyn or her chosen they are accepted as one of the Kan and are met with the more tranquil side of the Kan. Other Deities and their chosen who visit Nedessa tend to be greeted in a similar way, even if they were not invited by Emlyn and simple wish for a meal and a place to rest. The Kan's respect of power extends to other races though it is often tested if they are not as known as a deity is.  
Abilities

Ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age: Kan are considered adults at 18 years of age, and can live for 120 years.
Alignment: Like most elementals Kan are normally Neutral
Size: Your size is Medium
Speed: Your base walking speed is 30 feet and you have a swim speed of 30ft
Resistance: You have resistance to acid damage.
Call of the Ocean: You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Amphibious: You can breathe in both air and water.
Water Form: Once per long rest you can turn your physical form into water, resembling a water elemental. In this form, you are immune to acid damage and resistant to fire damage. You can also use your action to create a high-pressure blast of water, 15 foot long and 5 foot wide in a direction you chose. All creatures in the line must make a strength saving throw. A creature takes 2d8 bludgeoning damage on a failed save and half as much on a successful one. If a large or smaller creature fails the save that creature is also pushed up to 10 feet away from you and knocked prone. At 5th level the damage increases to 4d8 and to 6d8 at 10th level.
Language: You can speak, read and write Common, Kan and 1 other elemental language.
Ronan : Protector of the Waves.
Statistics
Size Medium
Type Humanoid
General Information
Patron Deity Emlyn
Average Lifespan Mature at 18, Old at 120
Homeland Nedessa
Language Kan
Appearance
Average Height Male: 4'11 - 6'0
Female: 4'10 - 5'10
Average Weight Male: 100 - 154lbs
Female: 92 - 146lbs
Skin Colour Blues, Greens, Teals, Some can have Tan or Whitish skin
Hair Colour Blues, Whites, Greens, Blacks, Blondes
Eye Colour Various
Distinctions Blueish skin, always seems somewhat wet
 
Notable Kan
• Ronan
• Enel
• Aeva
• Aerilee