Nirvanaborn
Associated Region:
Nirvanaborn
Before rolling for Nirvanaborn powers, you may choose Bestial, Empyreal, or Random. If you choose Bestial or Empyreal, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Wild
Key Attributes: Constitution or Wisdom
Nirvanaborn Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
BESTIAL Speak with animals: [ ![]() | |
EMPYREAL Searing Gaze: you gain a ranged unarmed attack with a range of 10 feet that deals 1d4 fire or cold damage. If you have the Eye Beam moderate power, your Searing Gaze attack deals an additional 1d4 damage. | |
Healing Touch: [![]() | |
Slam: gain an unarmed attack in the brawling weapon group, a slam (fist, headbutt, or similar) attack that deals 1d6 bludgeoning damage with the finesse trait | |
Lesser Powers:[Extra Power Penalty: -2 to Society skill checks] | |
BESTIAL Exemplar's Strike: [ ![]() | |
EMPYREAL Fiend Hunter: you gain a +1 Bloodline bonus to saving throws against spells and effects with the unholy trait, or that originate from a creature with the fiend trait, per 5 levels (minimum 1). | |
Righteous Aura: [two actions] (aura, concentrate, divine) once/hour; you radiate with righteousness for one minute, granting yourself and allies within 15 feet of you a +1 Bloodline bonus to Armor Class. At 8th level and again at 16th level, the range of this aura increases by 5 feet. This effect can counteract Malediction if their areas overlap. | |
Silver Tongue: you gain a +1 Bloodline bonus to Diplomacy checks per 5 levels (minimum 1) | |
Moderate Powers:[Extra Power Penalty: -4 to Society skill checks] | |
BESTIAL Righteous Wound: [ ![]() | |
EMPYREAL Eye Beam: [ ![]() | |
Healing Surge: [![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one mental attribute] | |
BESTIAL Vitality of Nirvana: you gain fast healing (deactivated by void and unholy) equal to half your level, rounded up. | |
EMPYREAL Angelic Smite: [ ![]() | |
See Invisibility: (permanent, innate) as per the See The Unseen spell | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for one mental and one physical attribute] | |
BESTIAL Manifest Wings: [ ![]() ![]() | |
EMPYREAL Tongues: (permanent, innate) as per the Truespeech spell | |
Soul of Nirvana: you gain immunity to death effects (though not the damage from such effects), and immunity to drained. |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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