Maeltouched
Associated Region:
Maeltouched
Before rolling for Maeltouched powers, you may choose Adaptation, Entropy, or Random. If you choose Adaptation or Entropy, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Amorphous
Key Attributes: Constitution or Dexterity
Maeltouched Powers | |
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Least Powers:[Penalty: None, can never choose extra Greater abilities] | |
ADAPTATION Adaptive Step: you may treat the first 5 feet of difficult or greater difficult terrain you move through as though it were not difficult terrain. | |
ENTROPY Telepathy (touch): this is language-based, so requires you to share a language with the target. | |
Precision Resistance: you gain resistance 5 to precision damage. | |
Slam: gain an unarmed attack in the brawling weapon group, a slam (headbutt, appendage, or similar) attack that deals 1d6 bludgeoning damage with the finesse trait | |
Lesser Powers:[Extra Power Penalty: -2 to Medicine skill checks] | |
ADAPTATION Polyadaptive Anatomy: you gain immunity to polymorph effects, unless you are a willing target. If blinded or deafened, you automatically recover from those conditions after one minute as your sensory organs heal. | |
ENTROPY Confounding Strike: [ ![]() | |
Eerie Mannerisms: you gain a +1 Bloodline bonus to Deception checks per 5 levels (minimum 1) | |
Impermanent Permanents: infusing entropy into your strikes, you increase any damage you cause to objects by half your level (rounded down, to a minimum of 1) | |
Moderate Powers:[Extra Power Penalty: -4 to Medicine skill checks] | |
ADAPTATION Morphic Anatomy: you gain resistance 15 to one of the following: acid, electricity, or sonic. Immediately after you take damage from one of these damage types you may change your resistance to match that damage type. | |
ENTROPY Warpwave Strike: [ ![]() | |
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Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one physical attribute] | |
ADAPTATION Change Shape: [ ![]() | |
ENTROPY Entropy Sense: (divination, divine, prediction) you can sense creatures within 30 feet of you as an imprecise sense. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check). | |
Fast healing: you gain fast healing, deactivated by silver, equal to half your level (rounded up). | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for one mental and one physical attribute] | |
ADAPTATION Prescient Revision: [ ![]() | |
ENTROPY Warpwave: [ ![]() | |
Tongues: (permanent, innate) as per the Truespeech spell. |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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