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Impeller Archetype

A focus on training your unique attack abilities has allowed you to take them to new heights.
Impeller Dedication - Feat 2
ARCHETYPEDEDICATION

Requirements Dexterity 14, you have a ranged unarmed attack.
Description You become trained in ranged unarmed attacks and gain the powerful impeller feature (below). You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC.   Special You can’t select another dedication feat until you have gained two other feats from the impeller archetype.   Powerful Impeller Upon gaining this feature, choose a single ranged unarmed attack you possess. The damage die for this attack increases to d6.
Basic Impeller - Feat 4
ARCHETYPE

Requirements Impeller Dedication
Description You gain a 1st- or 2nd-level monk feat. This feat must be one that can affect or be used with your ranged unarmed strikes, and can only be used with your ranged unarmed strikes. Replace all prerequisites for the chosen feat with "Impeller Dedication".
Advanced Impeller - Feat 6
ARCHETYPE

Requirements Basic Impeller
Description You gain one monk feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level. This feat must be one that can affect or be used with your ranged unarmed strikes, and can only be used with your ranged unarmed strikes.   Special You can select this feat more than once. Each time you select it, you gain another monk feat.
Forceful Impeller - Feat 12
ARCHETYPE

Requirements Basic Impeller, expert proficiency in a ranged unarmed attack
Description You put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike with a ranged unarmed attack. If you spend two actions and this Strike hits, you deal an extra 2 dice of weapon damage. If you spend three actions to use this ability, you perform an even more powerful attack, instead dealing an extra 4 dice of weapon damage on a hit.   If you're at least 18th level, the number of additional dice you add from this feat increases by 50%, to a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions.

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