Hellblood
Associated Region:
Hellblood
Before rolling for Hellblood powers, you may choose Legal, Regiment, or Random. If you choose Legal or Regiment, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Cunning
Key Attributes: Intelligence or Wisdom
Hellblood Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
LEGAL Ornate Horns: gain an unarmed attack in the brawling weapon group, a horn attack that deals 1d6 piercing damage with the finesse trait. | |
REGIMENT Claws: gain an unarmed attack in the brawling weapon group, a claw attack that deals 1d4 slashing damage with the agile and finesse traits | |
Low-Light Vision: you gain low-light vision. If you already have low-light vision, improve to darkvision, if you already have darkvision, improve to greater darkvision that operates only out to 10 feet. | |
Noxious Resistance: you gain resistance 5 to poison damage. At 15th level, this resistance increases to 10. | |
Lesser Powers:[Extra Power Penalty: -2 to Medicine skill checks] | |
LEGAL Find Loophole: you gain a +1 Bloodline bonus to saving throws against spells and effects which would cause you to act against your will (e.g. charm, dominate) per 5 levels (minimum 1). | |
REGIMENT Frightful Strike: [ ![]() | |
Dark Coercion: you gain a +1 Bloodline bonus per 5 levels (minimum 1) to Deception, Diplomacy or Intimidation checks to coerce creatures to do something they would consider against their interests. | |
Flaming Strike: [![]() | |
Moderate Powers:[Extra Power Penalty: -4 to Medicine skill checks] | |
LEGAL Infernally Savvy: [ ![]() | |
REGIMENT Hellish Tactician: [ ![]() | |
Gruesome Wound: [![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one physical attribute] | |
LEGAL Incite Discord: [ ![]() | |
REGIMENT Devilishly Tough: you gain resist physical (except silver) equal to half your level, rounded up | |
Resist fire 10: increase this resistance by 2 per level you possess. At 15th level, you gain immunity to fire. | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for one mental and one physical attribute] | |
LEGAL Telepathy 30ft.: (permanent, innate) as per the 6th-level heightened version of the spell. You can choose for all Hellblood Powers you possess to lose the linguistic trait, if they have it, whenever you use them. | |
REGIMENT Winged Harbinger: [ ![]() ![]() | |
Boundless Reach: [![]() |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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